LookingGlass/client/renderers/egl.c

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lg-renderer.h"
#include "debug.h"
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_egl.h>
#include "egl_model.h"
#include "egl_shader.h"
#include "egl_shader_progs.h"
struct Options
{
bool vsync;
};
static struct Options defaultOptions =
{
.vsync = true
};
struct Models
{
struct EGL_Model * desktop;
};
struct Shaders
{
struct EGL_Shader * desktop;
};
struct Textures
{
struct EGL_Texture * desktop;
};
struct Inst
{
LG_RendererParams params;
struct Options opt;
Display * xDisplay;
Window xWindow;
EGLDisplay display;
EGLConfig configs;
EGLSurface surface;
EGLContext context;
struct Models models;
struct Shaders shaders;
struct Textures textures;
LG_RendererFormat format;
bool sourceChanged;
size_t frameSize;
const uint8_t * data;
bool update;
};
const char * egl_get_name()
{
return "EGL";
}
bool egl_create(void ** opaque, const LG_RendererParams params)
{
// create our local storage
*opaque = malloc(sizeof(struct Inst));
if (!*opaque)
{
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
return false;
}
memset(*opaque, 0, sizeof(struct Inst));
// safe off parameteres and init our default option values
struct Inst * this = (struct Inst *)*opaque;
memcpy(&this->params, &params , sizeof(LG_RendererParams));
memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
return true;
}
bool egl_initialize(void * opaque, Uint32 * sdlFlags)
{
*sdlFlags = SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS , 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES , 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
return true;
}
void egl_deinitialize(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
egl_model_free (&this->models .desktop);
egl_shader_free (&this->shaders .desktop);
egl_texture_free(&this->textures.desktop);
free(this);
}
void egl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
{
glViewport(0, 0, width, height);
}
bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
{
return true;
}
bool egl_on_mouse_event(void * opaque, const bool visible , const int x, const int y)
{
return true;
}
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
{
struct Inst * this = (struct Inst *)opaque;
if (format.type != FRAME_TYPE_ARGB)
return false;
this->sourceChanged = (
this->sourceChanged ||
this->format.type != format.type ||
this->format.width != format.width ||
this->format.height != format.height ||
this->format.pitch != format.pitch
);
if (this->sourceChanged)
{
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->frameSize = format.height * format.pitch;
}
this->data = data;
this->update = true;
return true;
}
void egl_on_alert(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag)
{
}
bool egl_render_startup(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
if (!SDL_GetWindowWMInfo(window, &wminfo))
{
DEBUG_ERROR("SDL_GetWindowWMInfo failed");
return false;
}
this->xDisplay = wminfo.info.x11.display;
this->xWindow = wminfo.info.x11.window;
this->display = eglGetDisplay((EGLNativeDisplayType)this->xDisplay);
if (this->display == EGL_NO_DISPLAY)
{
DEBUG_ERROR("eglGetDisplay failed");
return false;
}
if (!eglInitialize(this->display, NULL, NULL))
{
DEBUG_ERROR("Unable to initialize EGL");
return false;
}
EGLint attr[] =
{
EGL_BUFFER_SIZE, 16,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint num_config;
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
{
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
return false;
}
this->surface = eglCreateWindowSurface(this->display, this->configs, this->xWindow, NULL);
if (this->surface == EGL_NO_SURFACE)
{
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
return false;
}
EGLint ctxattr[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
if (this->context == EGL_NO_CONTEXT)
{
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
return false;
}
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
static const GLfloat desktop[] =
{
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
-1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f
};
static const GLfloat uvs[] =
{
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};
if (!egl_shader_init(&this->shaders.desktop))
return false;
if (!egl_shader_compile(this->shaders.desktop,
egl_vertex_shader_basic, sizeof(egl_vertex_shader_basic),
egl_fragment_shader_bgra, sizeof(egl_fragment_shader_bgra)
))
return false;
if (!egl_texture_init(&this->textures.desktop))
return false;
if (!egl_model_init(&this->models.desktop))
return false;
egl_model_set_verticies(this->models.desktop, desktop, sizeof(desktop) / sizeof(GLfloat));
egl_model_set_uvs (this->models.desktop, uvs , sizeof(uvs ) / sizeof(GLfloat));
egl_model_set_shader (this->models.desktop, this->shaders .desktop);
egl_model_set_texture (this->models.desktop, this->textures.desktop);
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
return true;
}
bool egl_render(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
if (this->update)
{
if (this->sourceChanged)
{
this->sourceChanged = false;
egl_texture_init_streaming(
this->textures.desktop,
this->format.width,
this->format.height,
this->frameSize
);
}
egl_texture_stream_buffer(
this->textures.desktop,
this->data,
this->frameSize
);
this->update = false;
}
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
egl_model_render(this->models.desktop);
eglSwapBuffers(this->display, this->surface);
return true;
}
static void handle_opt_vsync(void * opaque, const char *value)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
this->opt.vsync = LG_RendererValueToBool(value);
}
static LG_RendererOpt egl_options[] =
{
{
.name = "vsync",
.desc ="Enable or disable vsync [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_vsync
}
};
struct LG_Renderer LGR_EGL =
{
.create = egl_create,
.get_name = egl_get_name,
.options = egl_options,
.option_count = LGR_OPTION_COUNT(egl_options),
.initialize = egl_initialize,
.deinitialize = egl_deinitialize,
.on_resize = egl_on_resize,
.on_mouse_shape = egl_on_mouse_shape,
.on_mouse_event = egl_on_mouse_event,
.on_frame_event = egl_on_frame_event,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render = egl_render
};