/**
 * Looking Glass
 * Copyright © 2017-2026 The Looking Glass Authors
 * https://looking-glass.io
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc., 59
 * Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#pragma once

#include "capture/CFrameBufferResource.h"
#include "capture/FramePipeline.h"
#include "transport/PreparedFrameBuffer.h"

struct CD3D12Device;
class IFrameTransport;

class CFrameBufferPool
{
private:
  CD3D12Device * m_dx12 = nullptr;

  CFrameBufferResource m_buffers[FRAME_BUFFER_RESOURCES];

public:
  void Init(IFrameTransport *, CD3D12Device * dx12);
  void Reset();

  CFrameBufferResource * Get(
    const PreparedFrameBuffer& buffer, size_t minSize);
};
