/**
 * Looking Glass
 * Copyright © 2017-2026 The Looking Glass Authors
 * https://looking-glass.io
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc., 59
 * Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ffx.h"

#include <stdlib.h>
#include <math.h>

#define A_CPU
#define A_RESTRICT
#define A_STATIC inline static
#include "shader/ffx_a.h"
#include "shader/ffx_cas.h"
#include "shader/ffx_fsr1.h"

void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY,
    float outputX, float outputY)
{
  CasSetup(consts + 0, consts + 4, sharpness, inputX, inputY, outputX, outputY);
}

void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY,
    float inputX, float inputY, float outputX, float outputY)
{
  FsrEasuCon(consts + 0, consts + 4, consts + 8, consts + 12, viewportX, viewportY,
    inputX, inputY, outputX, outputY);
}

void ffxFsrRcasConst(uint32_t consts[4], float sharpness)
{
  FsrRcasCon(consts, sharpness);
}
