/**
 * Looking Glass
 * Copyright © 2017-2026 The Looking Glass Authors
 * https://looking-glass.io
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc., 59
 * Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "capture/CFrameBufferPool.h"
#include <stdint.h>

void CFrameBufferPool::Init(
  IFrameTransport *, CD3D12Device * dx12)
{
  m_dx12 = dx12;
}

void CFrameBufferPool::Reset()
{
  for (int i = 0; i < ARRAYSIZE(m_buffers); ++i)
    m_buffers[i].Reset();
}

CFrameBufferResource * CFrameBufferPool::Get(
  const PreparedFrameBuffer& buffer, size_t minSize)
{
  if (buffer.resourceSlot > ARRAYSIZE(m_buffers) - 1)
    return nullptr;

  CFrameBufferResource * fbr = &m_buffers[buffer.resourceSlot];
  if (!fbr->Init(m_dx12, buffer.token, buffer.mem,
      buffer.heapOffset, minSize, buffer.capacity, buffer.direct))
    return nullptr;

  return fbr;
}
