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0545adfac3
Have fun!
324 lines
8.3 KiB
C++
324 lines
8.3 KiB
C++
/// \file
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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// No longer used as I no longer support IO Completion ports
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/*
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#ifdef __USE_IO_COMPLETION_PORTS
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#include "AsynchronousFileIO.h"
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#include "ClientContextStruct.h"
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#include <process.h>
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#include "ExtendedOverlappedPool.h"
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#include <stdio.h>
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#include <assert.h>
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// All these are used for the Read callback. For general Asynch file IO you would change these
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#include "RakNetTypes.h"
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class RakPeer;
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#ifdef _WIN32
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extern void __stdcall ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer );
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#else
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extern void ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer );
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#endif
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AsynchronousFileIO AsynchronousFileIO::I;
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AsynchronousFileIO::AsynchronousFileIO()
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{
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userCount = 0;
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threadCount = 0;
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completionPort = NULL;
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// Determine how many processors are on the system.
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GetSystemInfo( &systemInfo );
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}
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void AsynchronousFileIO::IncreaseUserCount()
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{
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userCountMutex.Lock();
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++userCount;
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if ( userCount == 1 )
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{
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// Create the completion port that will be used by all the worker
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// threads.
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completionPort = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, systemInfo.dwNumberOfProcessors * 2 );
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if ( completionPort == NULL )
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{
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userCount = 0;
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userCountMutex.Unlock();
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return ;
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}
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UINT nThreadID;
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HANDLE workerHandle;
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// Create worker threads
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// One worker thread per processor
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for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ )
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// In debug just make one worker thread so it's easier to trace
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//for ( i = 0; i < systemInfo.dwNumberOfProcessors * 1; i++ )
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{
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workerHandle = ( HANDLE ) _beginthreadex( NULL, // Security
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0, // Stack size - use default
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ThreadPoolFunc, // Thread fn entry point
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( void* ) completionPort, // Param for thread
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0, // Init flag
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&nThreadID ); // Thread address
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// Feel free to comment this out for regular thread priority
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SetThreadPriority( workerHandle, THREAD_PRIORITY_HIGHEST );
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CloseHandle( workerHandle );
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}
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// Wait for the threads to start
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while ( threadCount < systemInfo.dwNumberOfProcessors * 2 )
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Sleep( 0 );
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}
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userCountMutex.Unlock();
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}
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void AsynchronousFileIO::DecreaseUserCount()
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{
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userCountMutex.Lock();
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assert( userCount > 0 );
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if ( userCount == 0 )
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return ;
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userCount--;
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if ( userCount == 0 )
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Shutdown();
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userCountMutex.Unlock();
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}
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void AsynchronousFileIO::Shutdown( void )
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{
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killThreads = true;
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if ( completionPort != NULL )
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for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ )
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PostQueuedCompletionStatus( completionPort, 0, 0 , 0 );
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// Kill worker threads
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while ( threadCount > 0 )
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Sleep( 0 );
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if ( completionPort != NULL )
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CloseHandle( completionPort );
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}
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int AsynchronousFileIO::GetUserCount( void )
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{
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return userCount;
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}
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AsynchronousFileIO::~AsynchronousFileIO()
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{
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if ( threadCount > 0 )
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Shutdown();
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}
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bool AsynchronousFileIO::AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey )
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{
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HANDLE h = CreateIoCompletionPort( ( HANDLE ) socket, completionPort, dwCompletionKey, 0 );
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return h == completionPort;
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}
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BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended )
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{
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BOOL success;
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extended->read = true;
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success = ReadFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended );
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if ( !success )
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{
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DWORD dwErrCode = GetLastError();
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if ( dwErrCode != ERROR_IO_PENDING )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "ReadFile failed:Error code - %d\n%s", dwErrCode, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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return FALSE;
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}
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}
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return TRUE;
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}
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void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended )
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{
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//printf("Beginning asynch write of %i bytes.\n",extended->length);
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//for (int i=0; i < extended->length && i < 10; i++)
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// printf("%i ", extended->data[i]);
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//printf("\n\n");
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BOOL success;
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extended->read = false;
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success = WriteFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended );
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if ( !success )
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{
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DWORD dwErrCode = GetLastError();
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if ( dwErrCode != ERROR_IO_PENDING )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "WriteFile failed:Error code - %d\n%s", dwErrCode, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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}
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}
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unsigned __stdcall ThreadPoolFunc( LPVOID arguments )
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{
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DWORD dwIoSize;
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ClientContextStruct* lpClientContext;
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ExtendedOverlappedStruct* lpOverlapped;
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LPOVERLAPPED temp;
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BOOL bError;
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HANDLE *completionPort = ( HANDLE * ) arguments;
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AsynchronousFileIO::Instance()->threadCount++;
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while ( 1 )
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{
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// Get a completed IO request.
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BOOL returnValue = GetQueuedCompletionStatus(
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completionPort,
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&dwIoSize,
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( LPDWORD ) & lpClientContext,
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&temp, INFINITE );
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lpOverlapped = ( ExtendedOverlappedStruct* ) temp;
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DWORD dwIOError = GetLastError();
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if ( lpOverlapped == 0 )
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break; // Cancelled thread
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if ( !returnValue && dwIOError != WAIT_TIMEOUT )
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{
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if ( dwIOError != ERROR_OPERATION_ABORTED )
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{
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// Print all but this very common error message
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "GetQueuedCompletionStatus failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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HANDLE_ERROR:
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// Some kind of error. Erase the data for this call
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bError = true;
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// This socket is no longer used
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if ( lpOverlapped )
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delete lpOverlapped;
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if ( lpClientContext )
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delete lpClientContext;
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// If we are killing the threads, then we keep posting fake completion statuses until we get a fake one through the queue (i.e. lpOverlapped==0 as above)
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// This way we delete all the data from the real calls before exiting the thread
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if ( AsynchronousFileIO::Instance()->killThreads )
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{
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PostQueuedCompletionStatus( completionPort, 0, 0, 0 );
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}
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}
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else
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bError = false;
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if ( !bError )
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{
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if ( returnValue && NULL != lpOverlapped && NULL != lpClientContext )
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{
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if ( lpOverlapped->read == true )
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{
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assert( dwIoSize > 0 );
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ProcessNetworkPacket( lpOverlapped->binaryAddress, lpOverlapped->port, lpOverlapped->data, dwIoSize, lpOverlapped->rakPeer );
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// Issue a new read so we always have one outstanding read per socket
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// Finished a read. Reuse the overlapped pointer
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bError = ReadAsynch( lpClientContext->handle, lpOverlapped );
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if ( !bError )
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goto HANDLE_ERROR; // Windows is super unreliable!
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}
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else
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{
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// AsynchronousFileIO::Instance()->Write(lpClientContext);
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// Finished a write
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ExtendedOverlappedPool::Instance()->ReleasePointer( lpOverlapped );
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}
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}
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else
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assert( 0 );
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}
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}
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AsynchronousFileIO::Instance()->threadCount--;
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return 0;
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}
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#endif
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*/
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