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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#include "NjRailPostServer.h"
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#include "QuickBuildComponent.h"
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#include "EntityManager.h"
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void NjRailPostServer::OnStartup(Entity* self) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr) {
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self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
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}
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}
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void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1,
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int32_t param2) {
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if (name == "PostRebuilt") {
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self->SetNetworkVar<bool>(NetworkNotActiveVariable, false);
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} else if (name == "PostDied") {
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self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
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}
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}
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void NjRailPostServer::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state == eQuickBuildState::COMPLETED) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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relatedRail->NotifyObject(self, "PostRebuilt");
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if (self->GetVar<bool>(NotActiveVariable))
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return;
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self->SetNetworkVar(NetworkNotActiveVariable, false);
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} else if (state == eQuickBuildState::RESETTING) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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relatedRail->NotifyObject(self, "PostDied");
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}
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}
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Entity* NjRailPostServer::GetRelatedRail(Entity* self) {
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const auto& railGroup = self->GetVar<std::u16string>(RailGroupVariable);
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if (!railGroup.empty()) {
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for (auto* entity : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(railGroup))) {
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return entity;
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}
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}
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return nullptr;
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}
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