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https://github.com/DarkflameUniverse/DarkflameServer.git
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92006123b8
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
13 lines
381 B
C++
13 lines
381 B
C++
#pragma once
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#include "CppScripts.h"
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class AmSkullkinDrillStand : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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};
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