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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "FvConsoleLeftQuickbuild.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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}
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void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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}
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftDown");
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}
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}
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}
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void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"AmActive")) {
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return;
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}
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if (self->GetVar<bool>(u"IAmBuilt")) {
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftActive");
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}
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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