mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
6c97ea8208
* Implement flying command * Add documentation.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "JetPackBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
#include "GameMessages.h"
|
|
|
|
#include "Character.h"
|
|
|
|
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
|
|
|
if (entity->IsPlayer()) {
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character) {
|
|
character->SetIsFlying(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
GameMessages::SendSetJetPackMode(entity, false);
|
|
|
|
if (entity->IsPlayer()) {
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character) {
|
|
character->SetIsFlying(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
void JetPackBehavior::Load() {
|
|
this->m_WarningEffectID = GetInt("warning_effect_id");
|
|
this->m_Airspeed = GetFloat("airspeed");
|
|
this->m_MaxAirspeed = GetFloat("max_airspeed");
|
|
this->m_VerticalVelocity = GetFloat("vertical_velocity");
|
|
this->m_EnableHover = GetBoolean("enable_hover");
|
|
this->m_BypassChecks = GetBoolean("bypass_checks", true);
|
|
}
|