mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
0545adfac3
Have fun!
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#include "NpcNjAssistantServer.h"
|
|
#include "GameMessages.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Item.h"
|
|
|
|
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
|
if (missionID != mailMission) return;
|
|
|
|
if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
|
|
|
|
auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
|
|
|
|
// If we are ready to complete our missions, we take the kit from you:
|
|
if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
auto* id = inv->FindItemByLot(14397); //the kit's lot
|
|
|
|
if (id != nullptr) {
|
|
inv->RemoveItem(id->GetLot(), id->GetCount());
|
|
}
|
|
}
|
|
}
|
|
else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
|
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
|
missionComponent->CompleteMission(mailAchievement, true);
|
|
}
|
|
}
|