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5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
247 lines
6.4 KiB
C++
247 lines
6.4 KiB
C++
#pragma once
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// C++
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#include <stdint.h>
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#include <random>
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#include <time.h>
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#include <string>
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#include <type_traits>
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#include <functional>
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#include <type_traits>
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#include <stdexcept>
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#include <BitStream.h>
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#include "NiPoint3.h"
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#include "Game.h"
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#include "Logger.h"
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enum eInventoryType : uint32_t;
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enum class eObjectBits : size_t;
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enum class eReplicaComponentType : uint32_t;
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/*!
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\file GeneralUtils.hpp
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\brief A namespace containing general utility functions
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*/
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//! The general utils namespace
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namespace GeneralUtils {
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//! Converts a plain ASCII string to a UTF-16 string
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/*!
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\param string The string to convert
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\param size A size to trim the string to. Default is -1 (No trimming)
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\return An UTF-16 representation of the string
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*/
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std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
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//! Converts a UTF-8 String to a UTF-16 string
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/*!
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\param string The string to convert
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\param size A size to trim the string to. Default is -1 (No trimming)
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\return An UTF-16 representation of the string
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*/
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std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
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//! Internal, do not use
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bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
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//! Converts a UTF-16 string to a UTF-8 string
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/*!
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\param string The string to convert
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\param size A size to trim the string to. Default is -1 (No trimming)
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\return An UTF-8 representation of the string
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*/
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std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
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/**
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* Compares two basic strings but does so ignoring case sensitivity
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* \param a the first string to compare against the second string
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* \param b the second string to compare against the first string
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* @return if the two strings are equal
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*/
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bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
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// MARK: Bits
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// MARK: Bits
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//! Sets a bit on a numerical value
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template <typename T>
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inline void SetBit(T& value, eObjectBits bits) {
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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auto index = static_cast<size_t>(bits);
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if (index > (sizeof(T) * 8) - 1) {
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return;
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}
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value |= static_cast<T>(1) << index;
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}
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//! Clears a bit on a numerical value
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template <typename T>
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inline void ClearBit(T& value, eObjectBits bits) {
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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auto index = static_cast<size_t>(bits);
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if (index > (sizeof(T) * 8 - 1)) {
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return;
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}
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value &= ~(static_cast<T>(1) << index);
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}
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//! Sets a specific bit in a signed 64-bit integer
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/*!
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\param value The value to set the bit for
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\param index The index of the bit
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*/
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int64_t SetBit(int64_t value, uint32_t index);
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//! Clears a specific bit in a signed 64-bit integer
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/*!
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\param value The value to clear the bit from
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\param index The index of the bit
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*/
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int64_t ClearBit(int64_t value, uint32_t index);
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//! Checks a specific bit in a signed 64-bit integer
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/*!
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\parma value The value to check the bit in
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\param index The index of the bit
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\return Whether or not the bit is set
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*/
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bool CheckBit(int64_t value, uint32_t index);
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bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
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std::u16string ReadWString(RakNet::BitStream* inStream);
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std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
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std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
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std::vector<std::string> SplitString(const std::string& str, char delimiter);
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std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
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template <typename T>
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T Parse(const char* value);
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template <>
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inline bool Parse(const char* value) {
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return std::stoi(value);
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}
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template <>
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inline int32_t Parse(const char* value) {
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return std::stoi(value);
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}
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template <>
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inline int64_t Parse(const char* value) {
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return std::stoll(value);
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}
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template <>
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inline float Parse(const char* value) {
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return std::stof(value);
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}
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template <>
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inline double Parse(const char* value) {
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return std::stod(value);
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}
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template <>
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inline uint32_t Parse(const char* value) {
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return std::stoul(value);
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}
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template <>
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inline uint64_t Parse(const char* value) {
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return std::stoull(value);
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}
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template <>
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inline eInventoryType Parse(const char* value) {
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return static_cast<eInventoryType>(std::stoul(value));
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}
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template <>
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inline eReplicaComponentType Parse(const char* value) {
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return static_cast<eReplicaComponentType>(std::stoul(value));
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}
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template <typename T>
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bool TryParse(const char* value, T& dst) {
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try {
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dst = Parse<T>(value);
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return true;
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} catch (...) {
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return false;
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}
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}
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template <typename T>
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T Parse(const std::string& value) {
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return Parse<T>(value.c_str());
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}
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template <typename T>
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bool TryParse(const std::string& value, T& dst) {
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return TryParse<T>(value.c_str(), dst);
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}
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bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
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template<typename T>
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std::u16string to_u16string(T value) {
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return GeneralUtils::ASCIIToUTF16(std::to_string(value));
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}
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// From boost::hash_combine
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template <class T>
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void hash_combine(std::size_t& s, const T& v) {
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std::hash<T> h;
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s ^= h(v) + 0x9e3779b9 + (s << 6) + (s >> 2);
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}
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// MARK: Random Number Generation
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//! Generates a random number
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/*!
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\param min The minimum the generate from
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\param max The maximum to generate to
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*/
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template <typename T>
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inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
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// Make sure it is a numeric type
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
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std::uniform_int_distribution<T> distribution(min, max);
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return distribution(Game::randomEngine);
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} else if (std::is_floating_point_v<T>) {
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std::uniform_real_distribution<T> distribution(min, max);
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return distribution(Game::randomEngine);
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}
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return T();
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}
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// on Windows we need to undef these or else they conflict with our numeric limits calls
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// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
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#ifdef _WIN32
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#undef min
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#undef max
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#endif
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template <typename T>
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inline T GenerateRandomNumber() {
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// Make sure it is a numeric type
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
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}
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}
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