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https://github.com/DarkflameUniverse/DarkflameServer.git
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "WishingWellServer.h"
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#include "ScriptedActivityComponent.h"
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#include "GameMessages.h"
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void WishingWellServer::OnStartup(Entity* self)
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{
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}
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void WishingWellServer::OnUse(Entity* self, Entity* user)
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{
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auto* scriptedActivity = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivity->TakeCost(user))
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{
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return;
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}
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const auto audio = self->GetVar<std::string>(u"sound1");
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if (!audio.empty())
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{
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio);
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}
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LootGenerator::Instance().DropActivityLoot(
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user,
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self,
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static_cast<uint32_t>(scriptedActivity->GetActivityID()),
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GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
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);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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const auto userID = user->GetObjectID();
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self->AddCallbackTimer(10, [self, userID] () {
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auto* user = EntityManager::Instance()->GetEntity(userID);
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if (user == nullptr) return;
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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});
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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void WishingWellServer::OnTimerDone(Entity* self, std::string timerName)
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{
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}
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