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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
#include "MastTeleport.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Preconditions.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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#include <math.h>
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#endif
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void MastTeleport::OnStartup(Entity* self)
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{
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self->SetNetworkVar<std::string>(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS);
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}
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void MastTeleport::OnRebuildComplete(Entity* self, Entity* target)
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{
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if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44))
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{
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self->SetVar<LWOOBJID>(u"userID", target->GetObjectID());
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GameMessages::SendSetStunned(target->GetObjectID(), PUSH, target->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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self->AddTimer("Start", 3);
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}
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}
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void MastTeleport::OnTimerDone(Entity* self, std::string timerName)
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{
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const auto playerId = self->GetVar<LWOOBJID>(u"userID");
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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if (player == nullptr) return;
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if (timerName == "Start")
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{
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auto position = self->GetPosition();
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auto rotation = self->GetRotation();
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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// Hacky fix for odd rotations
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if (self->GetVar<std::u16string>(u"MastName") != u"Jail")
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{
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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}
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else
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{
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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}
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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const auto leanIn = self->GetVar<float>(u"LeanIn");
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if (!cinematic.empty())
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{
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GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(),
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true, true, false, false, 0, false, leanIn
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);
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}
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GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayAnimation(player, u"crow-swing-no-equip");
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GameMessages::SendPlayAnimation(self, u"swing");
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self->AddTimer("PlayerAnimDone", 6.25f);
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}
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else if (timerName == "PlayerAnimDone")
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{
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GameMessages::SendStopFXEffect(player, true, "hook");
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auto forward = self->GetRotation().GetForwardVector();
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const auto degrees = -25.0f;
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const auto rads = degrees * (static_cast<float>(M_PI) / 180.0f);
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const Vector3 newPlayerRot = {0, rads, 0};
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auto position = self->GetPosition();
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position.x += (forward.x * 20.5f);
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position.y += 12;
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position.z += (forward.z * 20.5f);
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GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
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GameMessages::SendSetStunned(playerId, POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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}
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}
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