mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
e3a716a9cf
wheee
1472 lines
41 KiB
C++
1472 lines
41 KiB
C++
#include "dCommonVars.h"
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#include "Entity.h"
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#include "CDClientManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <PacketUtils.h>
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#include <functional>
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#include "CDDestructibleComponentTable.h"
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#include "CDClientDatabase.h"
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#include <sstream>
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#include "dServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Zone.h"
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#include "Spawner.h"
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#include "UserManager.h"
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#include "dpWorld.h"
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#include "Player.h"
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#include "LUTriggers.h"
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#include "User.h"
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#include "EntityTimer.h"
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#include "EntityCallbackTimer.h"
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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//Component includes:
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#include "Component.h"
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#include "ControllablePhysicsComponent.h"
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#include "RenderComponent.h"
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#include "MultiZoneEntranceComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "BuffComponent.h"
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#include "BouncerComponent.h"
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#include "InventoryComponent.h"
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#include "LevelProgressionComponent.h"
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#include "PlayerForcedMovementComponent.h"
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#include "ScriptComponent.h"
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#include "SkillComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "SwitchComponent.h"
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#include "PhantomPhysicsComponent.h"
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#include "RigidbodyPhantomPhysicsComponent.h"
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#include "MovingPlatformComponent.h"
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#include "MissionComponent.h"
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#include "MissionOfferComponent.h"
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#include "RebuildComponent.h"
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#include "BuildBorderComponent.h"
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#include "MovementAIComponent.h"
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#include "VendorComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyVendorComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "ModelBehaviorComponent.h"
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#include "ZCompression.h"
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#include "PetComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "RacingControlComponent.h"
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#include "SoundTriggerComponent.h"
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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#include "TriggerComponent.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "RacingStatsComponent.h"
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#include "MinigameControlComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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#include "CDCurrencyTableTable.h"
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#include "CDMovementAIComponentTable.h"
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#include "CDProximityMonitorComponentTable.h"
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#include "CDRebuildComponentTable.h"
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#include "CDObjectSkillsTable.h"
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#include "CDObjectsTable.h"
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
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m_ObjectID = objectID;
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Observers = 0;
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m_OwnerOverride = LWOOBJID_EMPTY;
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m_Groups.clear();
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m_Timers.clear();
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m_ChildEntities.clear();
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m_TargetsInPhantom.clear();
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m_DieCallbacks.clear();
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m_PhantomCollisionCallbacks.clear();
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m_ScheduleKiller = nullptr;
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m_IsParentChildDirty = true;
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m_IsGhostingCandidate = false;
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m_PlayerIsReadyForUpdates = false;
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m_ShouldDestroyAfterUpdate = false;
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m_Settings = info.settings;
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m_NetworkSettings = info.networkSettings;
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m_DefaultPosition = info.pos;
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m_DefaultRotation = info.rot;
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m_Scale = info.scale;
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m_Spawner = info.spawner;
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m_SpawnerID = info.spawnerID;
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m_HasSpawnerNodeID = info.hasSpawnerNodeID;
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m_SpawnerNodeID = info.spawnerNodeID;
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if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
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}
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Entity::~Entity() {
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if (m_Character) m_Character->SaveXMLToDatabase();
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CancelAllTimers();
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CancelCallbackTimers();
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for (auto child : m_ChildEntities) if (child) child->RemoveParent();
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if (m_ParentEntity) m_ParentEntity->RemoveChild(this);
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}
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void Entity::Initialize() {
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// A few edge cases to tackle first
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
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const auto groupIDs = GetVarAsString(u"groupID");
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if (!groupIDs.empty()) {
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m_Groups = GeneralUtils::SplitString(groupIDs, ';');
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if (m_Groups.back().empty()) m_Groups.erase(m_Groups.end() - 1);
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}
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if (m_ParentEntity) m_ParentEntity->AddChild(this);
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// Brick-by-Brick models don't have all their components in the registry for some reason? Might have to be related to using ldf keys for physics
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if (GetLOT() == 14) {
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AddComponent<SimplePhysicsComponent>(0);
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AddComponent<ModelBehaviorComponent>();
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AddComponent<RenderComponent>();
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AddComponent<DestroyableComponent>();
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return;
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}
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auto* componentsRegistry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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// Apply the whitelist here based on the corresponding ldf key. Removes components that are not whitelisted. List is determined based on the clients whitelist data.
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for (const auto& [componentTemplate, componentId] : components) {
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switch (componentTemplate) {
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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AddComponent<ControllablePhysicsComponent>();
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break;
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case eReplicaComponentType::RENDER:
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AddComponent<RenderComponent>();
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break;
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case eReplicaComponentType::SIMPLE_PHYSICS:
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break;
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case eReplicaComponentType::CHARACTER:
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AddComponent<CharacterComponent>(m_Character);
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AddComponent<MissionComponent>();
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break;
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case eReplicaComponentType::SCRIPT:
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break;
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case eReplicaComponentType::BOUNCER:
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AddComponent<BouncerComponent>();
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break;
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case eReplicaComponentType::DESTROYABLE:
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break;
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case eReplicaComponentType::GHOST:
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break;
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case eReplicaComponentType::SKILL:
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AddComponent<SkillComponent>();
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break;
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case eReplicaComponentType::SPAWN:
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break;
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case eReplicaComponentType::ITEM:
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break;
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case eReplicaComponentType::MODULAR_BUILD:
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break;
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case eReplicaComponentType::BUILD_CONTROLLER:
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break;
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case eReplicaComponentType::BUILD_ACTIVATOR:
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break;
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case eReplicaComponentType::ICON_ONLY:
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break;
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case eReplicaComponentType::VENDOR:
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AddComponent<VendorComponent>();
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break;
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case eReplicaComponentType::INVENTORY:
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break;
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case eReplicaComponentType::PROJECTILE_PHYSICS:
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break;
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case eReplicaComponentType::SHOOTING_GALLERY:
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AddComponent<ShootingGalleryComponent>();
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break;
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case eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS:
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break;
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case eReplicaComponentType::DROP_EFFECT:
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break;
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case eReplicaComponentType::CHEST:
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break;
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case eReplicaComponentType::COLLECTIBLE:
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break;
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case eReplicaComponentType::BLUEPRINT:
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break;
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case eReplicaComponentType::MOVING_PLATFORM:
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break;
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case eReplicaComponentType::PET:
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AddComponent<PetComponent>(componentId);
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break;
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case eReplicaComponentType::PLATFORM_BOUNDARY:
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break;
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case eReplicaComponentType::MODULE:
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break;
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case eReplicaComponentType::JETPACKPAD:
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break;
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case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS:
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break;
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case eReplicaComponentType::MOVEMENT_AI:
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break;
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case eReplicaComponentType::EXHIBIT:
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break;
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case eReplicaComponentType::OVERHEAD_ICON:
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break;
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case eReplicaComponentType::PET_CONTROL:
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break;
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case eReplicaComponentType::MINIFIG:
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break;
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case eReplicaComponentType::PROPERTY:
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AddComponent<PropertyComponent>();
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break;
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case eReplicaComponentType::PET_CREATOR:
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break;
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case eReplicaComponentType::MODEL_BUILDER:
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break;
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case eReplicaComponentType::SCRIPTED_ACTIVITY:
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AddComponent<ScriptedActivityComponent>(componentId);
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break;
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case eReplicaComponentType::PHANTOM_PHYSICS:
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break;
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case eReplicaComponentType::SPRINGPAD:
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break;
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case eReplicaComponentType::MODEL_BEHAVIOR:
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break;
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case eReplicaComponentType::PROPERTY_ENTRANCE:
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AddComponent<PropertyEntranceComponent>(componentId);
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break;
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case eReplicaComponentType::FX:
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break;
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case eReplicaComponentType::PROPERTY_MANAGEMENT:
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AddComponent<PropertyManagementComponent>();
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break;
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case eReplicaComponentType::VEHICLE_PHYSICS:
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break;
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case eReplicaComponentType::PHYSICS_SYSTEM:
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break;
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case eReplicaComponentType::QUICK_BUILD:
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break;
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case eReplicaComponentType::SWITCH:
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AddComponent<SwitchComponent>();
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break;
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case eReplicaComponentType::MINIGAME_CONTROL:
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AddComponent<MinigameControlComponent>();
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break;
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case eReplicaComponentType::CHANGLING_BUILD:
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break;
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case eReplicaComponentType::CHOICE_BUILD:
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break;
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case eReplicaComponentType::PACKAGE:
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break;
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case eReplicaComponentType::SOUND_REPEATER:
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break;
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case eReplicaComponentType::SOUND_AMBIENT_2D:
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break;
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case eReplicaComponentType::SOUND_AMBIENT_3D:
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break;
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case eReplicaComponentType::PRECONDITION:
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break;
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case eReplicaComponentType::FLAG:
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break;
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case eReplicaComponentType::CUSTOM_BUILD_ASSEMBLY:
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break;
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case eReplicaComponentType::BASE_COMBAT_AI:
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AddComponent<BaseCombatAIComponent>(componentId);
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break;
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case eReplicaComponentType::MODULE_ASSEMBLY:
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AddComponent<ModuleAssemblyComponent>();
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break;
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case eReplicaComponentType::SHOWCASE_MODEL_HANDLER:
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break;
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case eReplicaComponentType::RACING_MODULE:
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break;
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case eReplicaComponentType::GENERIC_ACTIVATOR:
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break;
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case eReplicaComponentType::PROPERTY_VENDOR:
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AddComponent<PropertyVendorComponent>();
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break;
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case eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET:
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break;
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case eReplicaComponentType::ROCKET_LAUNCHPAD_CONTROL:
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break;
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case eReplicaComponentType::ROCKET_ANIMATION_CONTROL:
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break;
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case eReplicaComponentType::TRIGGER:
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break;
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case eReplicaComponentType::DROPPED_LOOT:
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break;
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case eReplicaComponentType::RACING_CONTROL:
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AddComponent<RacingControlComponent>();
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break;
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case eReplicaComponentType::FACTION_TRIGGER:
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break;
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case eReplicaComponentType::MISSION_OFFER:
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AddComponent<MissionOfferComponent>(GetLOT());
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break;
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case eReplicaComponentType::RACING_STATS:
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AddComponent<RacingStatsComponent>();
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break;
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case eReplicaComponentType::LUP_EXHIBIT:
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AddComponent<LUPExhibitComponent>();
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break;
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case eReplicaComponentType::BBB:
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break;
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case eReplicaComponentType::SOUND_TRIGGER:
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break;
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case eReplicaComponentType::PROXIMITY_MONITOR:
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break;
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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break;
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case eReplicaComponentType::CHAT_BUBBLE:
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break;
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case eReplicaComponentType::FRIENDS_LIST:
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break;
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case eReplicaComponentType::GUILD:
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break;
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case eReplicaComponentType::LOCAL_SYSTEM:
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break;
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case eReplicaComponentType::MISSION:
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break;
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case eReplicaComponentType::MUTABLE_MODEL_BEHAVIORS:
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break;
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case eReplicaComponentType::PATHFINDING:
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break;
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case eReplicaComponentType::PET_TAMING_CONTROL:
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break;
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case eReplicaComponentType::PROPERTY_EDITOR:
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break;
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case eReplicaComponentType::SKINNED_RENDER:
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break;
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case eReplicaComponentType::SLASH_COMMAND:
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break;
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case eReplicaComponentType::STATUS_EFFECT:
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break;
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case eReplicaComponentType::TEAMS:
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break;
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case eReplicaComponentType::TEXT_EFFECT:
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break;
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case eReplicaComponentType::TRADE:
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break;
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case eReplicaComponentType::USER_CONTROL:
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break;
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case eReplicaComponentType::IGNORE_LIST:
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break;
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case eReplicaComponentType::MULTI_ZONE_ENTRANCE:
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break;
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case eReplicaComponentType::BUFF:
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break;
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case eReplicaComponentType::INTERACTION_MANAGER:
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break;
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case eReplicaComponentType::DONATION_VENDOR:
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break;
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case eReplicaComponentType::COMBAT_MEDIATOR:
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break;
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case eReplicaComponentType::ACHIEVEMENT_VENDOR:
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break;
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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break;
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case eReplicaComponentType::RAIL_ACTIVATOR:
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break;
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case eReplicaComponentType::ROLLER:
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break;
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case eReplicaComponentType::PLAYER_FORCED_MOVEMENT:
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break;
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case eReplicaComponentType::CRAFTING:
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break;
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case eReplicaComponentType::POSSESSABLE:
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AddComponent<PossessableComponent>(componentId);
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break;
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case eReplicaComponentType::LEVEL_PROGRESSION:
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break;
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case eReplicaComponentType::POSSESSOR:
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break;
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case eReplicaComponentType::MOUNT_CONTROL:
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break;
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case eReplicaComponentType::UNKNOWN_112:
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break;
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case eReplicaComponentType::PROPERTY_PLAQUE:
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break;
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case eReplicaComponentType::BUILD_BORDER:
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AddComponent<BuildBorderComponent>();
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break;
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case eReplicaComponentType::UNKNOWN_115:
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break;
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case eReplicaComponentType::CULLING_PLANE:
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break;
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case eReplicaComponentType::NUMBER_OF_COMPONENTS:
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break;
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case eReplicaComponentType::INVALID:
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default:
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Game::logger->Log("Entity", "blah %i %i", componentId, m_TemplateID);
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}
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}
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for (const auto& [componentId, component] : m_Components) {
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component->LoadTemplateData();
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}
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for (const auto& [componentId, component] : m_Components) {
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component->LoadConfigData();
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}
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for (const auto& [componentId, component] : m_Components) {
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component->Startup();
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}
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if (!IsPlayer()) return; // No save data to load for non players
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for (const auto& [componentId, component] : m_Components) {
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component->LoadFromXml(m_Character->GetXMLDoc());
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}
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}
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bool Entity::operator==(const Entity& other) const {
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return other.m_ObjectID == m_ObjectID;
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}
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bool Entity::operator!=(const Entity& other) const {
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return !(other.m_ObjectID == m_ObjectID);
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}
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User* Entity::GetParentUser() const {
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if (!IsPlayer()) {
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return nullptr;
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}
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return static_cast<const Player*>(this)->GetParentUser();
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}
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bool Entity::HasComponent(const eReplicaComponentType componentId) const {
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return m_Components.find(componentId) != m_Components.end();
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}
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std::vector<ScriptComponent*> Entity::GetScriptComponents() {
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std::vector<ScriptComponent*> comps;
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for (const auto& [componentType, component] : m_Components) {
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if (componentType == eReplicaComponentType::SCRIPT) {
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comps.push_back(dynamic_cast<ScriptComponent*>(component.get()));
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}
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}
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return comps;
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}
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void Entity::Subscribe(const LWOOBJID& scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto destroyableComponent = GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->Subscribe(scriptObjId, scriptToAdd);
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}
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}
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void Entity::Unsubscribe(const LWOOBJID& scriptObjId, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto destroyableComponent = GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->Unsubscribe(scriptObjId);
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}
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}
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void Entity::SetProximityRadius(const float proxRadius, const std::string& name) {
|
|
auto proximityMonitorComponent = AddComponent<ProximityMonitorComponent>();
|
|
if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(proxRadius, name);
|
|
}
|
|
|
|
void Entity::SetProximityRadius(dpEntity* entity, const std::string& name) {
|
|
auto proximityMonitorComponent = AddComponent<ProximityMonitorComponent>();
|
|
if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(entity, name);
|
|
}
|
|
|
|
void Entity::SetGMLevel(eGameMasterLevel value) {
|
|
m_GMLevel = value;
|
|
if (GetParentUser()) {
|
|
Character* character = GetParentUser()->GetLastUsedChar();
|
|
|
|
if (character) {
|
|
character->SetGMLevel(value);
|
|
}
|
|
}
|
|
|
|
auto character = GetComponent<CharacterComponent>();
|
|
if (character) character->SetGMLevel(value);
|
|
|
|
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
|
|
}
|
|
|
|
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
if (packetType == eReplicaPacketType::CONSTRUCTION) {
|
|
outBitStream->Write(m_ObjectID);
|
|
outBitStream->Write(m_TemplateID);
|
|
|
|
if (IsPlayer()) {
|
|
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
} else {
|
|
const auto& name = GetVar<std::string>(u"npcName");
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write<uint32_t>(0); //Time since created on server
|
|
|
|
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
|
|
|
|
// Only sync for models.
|
|
if (m_Settings.size() > 0 && (GetComponent<ModelBehaviorComponent>() && !GetComponent<PetComponent>())) {
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(m_Settings.size());
|
|
|
|
for (LDFBaseData* data : m_Settings) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else if (!syncLDF.empty()) {
|
|
std::vector<LDFBaseData*> ldfData;
|
|
|
|
for (const auto& data : syncLDF) {
|
|
ldfData.push_back(GetVarData(data));
|
|
}
|
|
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(ldfData.size());
|
|
|
|
for (LDFBaseData* data : ldfData) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else {
|
|
outBitStream->Write0(); //No ldf data
|
|
}
|
|
|
|
auto triggerComponent = GetComponent<TriggerComponent>();
|
|
if (triggerComponent) {
|
|
// has trigger component, check to see if we have events to handle
|
|
auto* trigger = triggerComponent->GetTrigger();
|
|
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
|
|
} else { // no trigger componenet, so definitely no triggers
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
|
|
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
|
outBitStream->Write1();
|
|
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
|
|
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
|
|
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
|
|
} else outBitStream->Write0();
|
|
|
|
outBitStream->Write(m_HasSpawnerNodeID);
|
|
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
|
|
|
|
//outBitStream->Write0(); //Spawner node id
|
|
|
|
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
|
|
else {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_Scale);
|
|
}
|
|
|
|
outBitStream->Write0(); //ObjectWorldState
|
|
|
|
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_GMLevel);
|
|
} else outBitStream->Write0(); //No GM Level
|
|
}
|
|
|
|
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
|
|
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
|
|
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
|
|
m_IsParentChildDirty = false;
|
|
outBitStream->Write(m_ParentEntity != nullptr);
|
|
if (m_ParentEntity) {
|
|
outBitStream->Write(m_ParentEntity->GetObjectID());
|
|
outBitStream->Write0();
|
|
}
|
|
outBitStream->Write(m_ChildEntities.size() > 0);
|
|
if (m_ChildEntities.size() > 0) {
|
|
outBitStream->Write((uint16_t)m_ChildEntities.size());
|
|
for (Entity* child : m_ChildEntities) {
|
|
outBitStream->Write((uint64_t)child->GetObjectID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
|
|
}
|
|
|
|
void Entity::ResetFlags() {
|
|
// Unused
|
|
}
|
|
|
|
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
|
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
|
//Naturally, we don't include any non-player components in this update function.
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->UpdateXml(doc);
|
|
}
|
|
}
|
|
|
|
void Entity::Update(const float deltaTime) {
|
|
uint32_t timerPosition;
|
|
timerPosition = 0;
|
|
while (timerPosition < m_Timers.size()) {
|
|
m_Timers[timerPosition]->Update(deltaTime);
|
|
if (m_Timers[timerPosition]->GetTime() <= 0) {
|
|
const auto timerName = m_Timers[timerPosition]->GetName();
|
|
|
|
delete m_Timers[timerPosition];
|
|
m_Timers.erase(m_Timers.begin() + timerPosition);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnTimerDone(this, timerName);
|
|
}
|
|
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
|
} else {
|
|
timerPosition++;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < m_CallbackTimers.size(); i++) {
|
|
m_CallbackTimers[i]->Update(deltaTime);
|
|
if (m_CallbackTimers[i]->GetTime() <= 0) {
|
|
m_CallbackTimers[i]->GetCallback()();
|
|
delete m_CallbackTimers[i];
|
|
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
|
|
}
|
|
}
|
|
|
|
// Add pending timers to the list of timers so they start next tick.
|
|
if (m_PendingTimers.size() > 0) {
|
|
for (auto namedTimer : m_PendingTimers) {
|
|
m_Timers.push_back(namedTimer);
|
|
}
|
|
m_PendingTimers.clear();
|
|
}
|
|
|
|
if (IsSleeping()) {
|
|
Sleep();
|
|
|
|
return;
|
|
} else {
|
|
Wake();
|
|
}
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUpdate(this);
|
|
}
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->Update(deltaTime);
|
|
}
|
|
|
|
if (m_ShouldDestroyAfterUpdate) {
|
|
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
|
|
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnProximityUpdate(this, other, proxName, status);
|
|
}
|
|
|
|
auto rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
|
if (!rocketComp) return;
|
|
|
|
rocketComp->OnProximityUpdate(other, proxName, status);
|
|
}
|
|
|
|
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCollisionPhantom(this, other);
|
|
}
|
|
|
|
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
|
callback(other);
|
|
}
|
|
|
|
auto switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityEnter(other);
|
|
}
|
|
|
|
TriggerEvent(eTriggerEventType::ENTER, other);
|
|
|
|
// POI system
|
|
const auto& poi = GetVar<std::u16string>(u"POI");
|
|
|
|
if (!poi.empty()) {
|
|
auto* missionComponent = other->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
|
|
}
|
|
}
|
|
|
|
if (!other->GetIsDead()) {
|
|
auto combat = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combat != nullptr) {
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index != m_TargetsInPhantom.end()) return;
|
|
|
|
const auto valid = combat->IsEnemy(otherEntity);
|
|
|
|
if (!valid) return;
|
|
|
|
m_TargetsInPhantom.push_back(otherEntity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnOffCollisionPhantom(this, other);
|
|
}
|
|
|
|
TriggerEvent(eTriggerEventType::EXIT, other);
|
|
|
|
auto switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityLeave(other);
|
|
}
|
|
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index == m_TargetsInPhantom.end()) return;
|
|
|
|
m_TargetsInPhantom.erase(index);
|
|
}
|
|
|
|
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
|
}
|
|
}
|
|
|
|
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
|
}
|
|
}
|
|
|
|
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
|
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
|
}
|
|
}
|
|
|
|
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
|
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnNotifyObject(this, sender, name, param1, param2);
|
|
}
|
|
}
|
|
|
|
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
|
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnEmoteReceived(this, emote, target);
|
|
}
|
|
}
|
|
|
|
void Entity::OnUse(Entity* originator) {
|
|
TriggerEvent(eTriggerEventType::INTERACT, originator);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUse(this, originator);
|
|
}
|
|
|
|
// component base class when
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->OnUse(originator);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHitOrHealResult(this, attacker, damage);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHit(Entity* attacker) {
|
|
TriggerEvent(eTriggerEventType::HIT, attacker);
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHit(this, attacker);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditBegin() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditBegin(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditEnd() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditEnd(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelEquipped() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelEquipped(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPlaced(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPickedUp(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemoved(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRotated(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
|
}
|
|
}
|
|
|
|
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
|
}
|
|
}
|
|
|
|
void Entity::RequestActivityExit(Entity* sender, const LWOOBJID& player, const bool canceled) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnRequestActivityExit(sender, player, canceled);
|
|
}
|
|
}
|
|
|
|
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
auto destroyableComponent = GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent == nullptr) {
|
|
Kill(EntityManager::Instance()->GetEntity(source));
|
|
return;
|
|
}
|
|
auto possessorComponent = GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
|
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
if (mount) possessorComponent->Dismount(mount, true);
|
|
}
|
|
}
|
|
|
|
destroyableComponent->Smash(source, killType, deathType);
|
|
}
|
|
|
|
void Entity::Kill(Entity* murderer) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
for (const auto& cb : m_DieCallbacks) {
|
|
cb();
|
|
}
|
|
|
|
m_DieCallbacks.clear();
|
|
|
|
//OMAI WA MOU, SHINDERIU
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnDie(this, murderer);
|
|
}
|
|
|
|
if (m_Spawner != nullptr) {
|
|
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
|
}
|
|
|
|
if (!IsPlayer()) {
|
|
EntityManager::Instance()->DestroyEntity(this);
|
|
}
|
|
|
|
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
|
|
|
if (!grpNameQBShowBricks.empty()) {
|
|
auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks);
|
|
|
|
Spawner* spawner = nullptr;
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
} else {
|
|
spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks);
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
}
|
|
}
|
|
|
|
if (spawner != nullptr) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
// Track a player being smashed
|
|
auto characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(TimesSmashed);
|
|
}
|
|
|
|
// Track a player smashing something else
|
|
if (murderer != nullptr) {
|
|
auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
|
|
if (murdererCharacterComponent != nullptr) {
|
|
murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddDieCallback(const std::function<void()>& callback) {
|
|
m_DieCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) {
|
|
m_PhantomCollisionCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
|
|
auto rebuildComponent = GetComponent<RebuildComponent>();
|
|
if (rebuildComponent != nullptr) {
|
|
rebuildComponent->AddRebuildCompleteCallback(callback);
|
|
}
|
|
}
|
|
|
|
bool Entity::GetIsDead() const {
|
|
auto dest = GetComponent<DestroyableComponent>();
|
|
if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::AddLootItem(const Loot::Info& info) {
|
|
if (!IsPlayer()) return;
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
droppedLoot.insert(std::make_pair(info.id, info));
|
|
}
|
|
|
|
void Entity::PickupItem(const LWOOBJID& objectID) {
|
|
if (!IsPlayer()) return;
|
|
auto inv = GetComponent<InventoryComponent>();
|
|
if (!inv) return;
|
|
|
|
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
|
|
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
|
|
for (const auto& p : droppedLoot) {
|
|
if (p.first == objectID) {
|
|
auto characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->TrackLOTCollection(p.second.lot);
|
|
}
|
|
|
|
const CDObjects& object = objectsTable->GetByID(p.second.lot);
|
|
if (object.id != 0 && object.type == "Powerup") {
|
|
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
|
|
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
|
for (CDObjectSkills skill : skills) {
|
|
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
|
|
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
|
|
|
|
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
|
|
|
|
auto missionComponent = GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
|
|
}
|
|
}
|
|
} else {
|
|
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
droppedLoot.erase(objectID);
|
|
}
|
|
|
|
bool Entity::CanPickupCoins(const uint64_t& count) {
|
|
if (!IsPlayer()) return false;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
if (count > droppedCoins) {
|
|
return false;
|
|
} else {
|
|
player->SetDroppedCoins(droppedCoins - count);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void Entity::RegisterCoinDrop(const uint64_t& count) {
|
|
if (!IsPlayer()) return;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
droppedCoins += count;
|
|
player->SetDroppedCoins(droppedCoins);
|
|
}
|
|
|
|
void Entity::AddChild(Entity* child) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.push_back(child);
|
|
}
|
|
|
|
void Entity::RemoveChild(Entity* child) {
|
|
if (!child) return;
|
|
uint32_t entityPosition = 0;
|
|
while (entityPosition < m_ChildEntities.size()) {
|
|
if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition);
|
|
} else {
|
|
entityPosition++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveParent() {
|
|
this->m_ParentEntity = nullptr;
|
|
}
|
|
|
|
void Entity::AddTimer(const std::string& name, float time) {
|
|
EntityTimer* timer = new EntityTimer(name, time);
|
|
m_PendingTimers.push_back(timer);
|
|
}
|
|
|
|
void Entity::AddCallbackTimer(const float time, const std::function<void()>& callback) {
|
|
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
|
|
m_CallbackTimers.push_back(timer);
|
|
}
|
|
|
|
bool Entity::HasTimer(const std::string& name) {
|
|
for (auto* timer : m_Timers) {
|
|
if (timer->GetName() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::CancelCallbackTimers() {
|
|
for (auto* callback : m_CallbackTimers) {
|
|
delete callback;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
|
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
|
EntityManager::Instance()->ScheduleForKill(this);
|
|
|
|
if (murderer) m_ScheduleKiller = murderer;
|
|
}
|
|
|
|
void Entity::CancelTimer(const std::string& name) {
|
|
for (int i = 0; i < m_Timers.size(); i++) {
|
|
if (m_Timers[i]->GetName() == name) {
|
|
delete m_Timers[i];
|
|
m_Timers.erase(m_Timers.begin() + i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::CancelAllTimers() {
|
|
/*for (auto timer : m_Timers) {
|
|
if (timer) delete timer;
|
|
}*/
|
|
|
|
for (auto* timer : m_Timers) {
|
|
delete timer;
|
|
}
|
|
|
|
m_Timers.clear();
|
|
|
|
for (auto* callBackTimer : m_CallbackTimers) {
|
|
delete callBackTimer;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
bool Entity::IsPlayer() const {
|
|
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
|
|
}
|
|
|
|
void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
|
auto triggerComponent = GetComponent<TriggerComponent>();
|
|
if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget);
|
|
}
|
|
|
|
Entity* Entity::GetOwner() const {
|
|
if (m_OwnerOverride != LWOOBJID_EMPTY) {
|
|
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
|
|
|
|
if (other != nullptr) {
|
|
return other->GetOwner();
|
|
}
|
|
}
|
|
|
|
return const_cast<Entity*>(this);
|
|
}
|
|
|
|
const NiPoint3& Entity::GetDefaultPosition() const {
|
|
return m_DefaultPosition;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetDefaultRotation() const {
|
|
return m_DefaultRotation;
|
|
}
|
|
|
|
void Entity::SetOwnerOverride(const LWOOBJID& value) {
|
|
m_OwnerOverride = value;
|
|
}
|
|
|
|
void Entity::SetObservers(int8_t value) {
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
|
|
m_Observers = value;
|
|
}
|
|
|
|
void Entity::Sleep() {
|
|
auto baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Sleep();
|
|
}
|
|
}
|
|
|
|
void Entity::Wake() {
|
|
auto baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Wake();
|
|
}
|
|
}
|
|
|
|
bool Entity::IsSleeping() const {
|
|
return m_IsGhostingCandidate && m_Observers == 0;
|
|
}
|
|
|
|
|
|
const NiPoint3& Entity::GetPosition() const {
|
|
if (!this) return NiPoint3::ZERO;
|
|
|
|
auto controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetPosition();
|
|
}
|
|
|
|
auto phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetPosition();
|
|
}
|
|
|
|
auto simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetPosition();
|
|
}
|
|
|
|
auto vehicle = GetComponent<HavokVehiclePhysicsComponent>();
|
|
|
|
if (vehicle != nullptr) {
|
|
return vehicle->GetPosition();
|
|
}
|
|
|
|
return NiPoint3::ZERO;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetRotation() const {
|
|
auto controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetRotation();
|
|
}
|
|
|
|
auto phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetRotation();
|
|
}
|
|
|
|
auto simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetRotation();
|
|
}
|
|
|
|
auto vehicle = GetComponent<HavokVehiclePhysicsComponent>();
|
|
|
|
if (vehicle != nullptr) {
|
|
return vehicle->GetRotation();
|
|
}
|
|
|
|
return NiQuaternion::IDENTITY;
|
|
}
|
|
|
|
void Entity::SetPosition(const NiPoint3& position) {
|
|
auto controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetPosition(position);
|
|
}
|
|
|
|
auto phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetPosition(position);
|
|
}
|
|
|
|
auto simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetPosition(position);
|
|
}
|
|
|
|
auto vehicle = GetComponent<HavokVehiclePhysicsComponent>();
|
|
|
|
if (vehicle != nullptr) {
|
|
vehicle->SetPosition(position);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
void Entity::SetRotation(const NiQuaternion& rotation) {
|
|
auto controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetRotation(rotation);
|
|
}
|
|
|
|
auto phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetRotation(rotation);
|
|
}
|
|
|
|
auto simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetRotation(rotation);
|
|
}
|
|
|
|
auto vehicle = GetComponent<HavokVehiclePhysicsComponent>();
|
|
|
|
if (vehicle != nullptr) {
|
|
vehicle->SetRotation(rotation);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
bool Entity::GetBoolean(const std::u16string& name) const {
|
|
return GetVar<bool>(name);
|
|
}
|
|
|
|
int32_t Entity::GetI32(const std::u16string& name) const {
|
|
return GetVar<int32_t>(name);
|
|
}
|
|
|
|
int64_t Entity::GetI64(const std::u16string& name) const {
|
|
return GetVar<int64_t>(name);
|
|
}
|
|
|
|
void Entity::SetBoolean(const std::u16string& name, const bool value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI32(const std::u16string& name, const int32_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI64(const std::u16string& name, const int64_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
bool Entity::HasVar(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data->GetKey() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::SetNetworkId(const uint16_t id) {
|
|
m_NetworkID = id;
|
|
}
|
|
|
|
std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
|
|
std::vector<LWOOBJID> valid;
|
|
|
|
// Clean up invalid targets, like disconnected players
|
|
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
|
|
const auto id = m_TargetsInPhantom.at(i);
|
|
|
|
auto* entity = EntityManager::Instance()->GetEntity(id);
|
|
|
|
if (entity == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
valid.push_back(id);
|
|
}
|
|
|
|
m_TargetsInPhantom = valid;
|
|
|
|
return m_TargetsInPhantom;
|
|
}
|
|
|
|
void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) {
|
|
GameMessages::SendSetNetworkScriptVar(this, sysAddr, data);
|
|
}
|
|
|
|
LDFBaseData* Entity::GetVarData(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (data->GetKey() != name) {
|
|
continue;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::string Entity::GetVarAsString(const std::u16string& name) const {
|
|
auto* data = GetVarData(name);
|
|
|
|
if (data == nullptr) {
|
|
return "";
|
|
}
|
|
|
|
return data->GetValueAsString();
|
|
}
|
|
|
|
void Entity::Resurrect() {
|
|
if (IsPlayer()) {
|
|
GameMessages::SendResurrect(this);
|
|
}
|
|
}
|
|
|
|
void Entity::AddToGroups(const std::string& group) {
|
|
if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) {
|
|
m_Groups.push_back(group);
|
|
}
|
|
}
|
|
|
|
void Entity::RetroactiveVaultSize() {
|
|
auto inventoryComponent = GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
|
|
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
|
|
|
|
if (itemsVault->GetSize() == modelVault->GetSize()) return;
|
|
|
|
modelVault->SetSize(itemsVault->GetSize());
|
|
}
|