DarkflameServer/dScripts/02_server/Pets/PetFromObjectServer.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

36 lines
1.1 KiB
C++

#include "PetFromObjectServer.h"
#include "PetComponent.h"
#include "ePetTamingNotifyType.h"
void PetFromObjectServer::OnStartup(Entity* self) {
self->SetNetworkVar(u"pettamer", std::to_string(self->GetVar<LWOOBJID>(u"tamer")));
self->AddTimer("killSelf", 45.0f);
}
void PetFromObjectServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killSelf") {
const auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
return;
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
switch (type) {
case ePetTamingNotifyType::BEGIN:
self->CancelAllTimers();
break;
case ePetTamingNotifyType::QUIT:
case ePetTamingNotifyType::FAILED:
self->Smash(self->GetObjectID(), eKillType::SILENT);
break;
case ePetTamingNotifyType::SUCCESS:
// TODO: Remove from groups?
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UpdateSuccessPicking", 0,
0, tamer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
default:
break;
}
}