mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
43 lines
923 B
C++
43 lines
923 B
C++
#include "TriggerAmbush.h"
|
|
|
|
#include "dZoneManager.h"
|
|
|
|
void TriggerAmbush::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(20, "ambush");
|
|
}
|
|
|
|
void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
|
|
|
|
if (self->GetVar<bool>(u"triggered")) return;
|
|
|
|
self->SetVar(u"triggered", true);
|
|
|
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
|
|
|
|
for (auto* spawner : spawners)
|
|
{
|
|
spawner->Activate();
|
|
}
|
|
|
|
self->AddTimer("TriggeredTimer", 45);
|
|
}
|
|
|
|
void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName != "TriggeredTimer") return;
|
|
|
|
self->SetVar(u"triggered", false);
|
|
|
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
|
|
|
|
for (auto* spawner : spawners)
|
|
{
|
|
spawner->Reset();
|
|
|
|
spawner->Deactivate();
|
|
}
|
|
}
|