mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "TreasureChestDragonServer.h"
|
|
#include "ScriptedActivityComponent.h"
|
|
#include "TeamManager.h"
|
|
#include "EntityManager.h"
|
|
|
|
void TreasureChestDragonServer::OnStartup(Entity* self)
|
|
{
|
|
|
|
}
|
|
|
|
void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
|
|
{
|
|
if (self->GetVar<bool>(u"bUsed"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->SetVar<bool>(u"bUsed", true);
|
|
|
|
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
|
|
|
|
if (scriptedActivityComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto rating = 1;
|
|
|
|
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
|
|
|
|
if (team != nullptr)
|
|
{
|
|
rating = team->members.size();
|
|
|
|
for (const auto member : team->members)
|
|
{
|
|
auto* memberObject = EntityManager::Instance()->GetEntity(member);
|
|
|
|
if (memberObject == nullptr) continue;
|
|
|
|
LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
|
|
}
|
|
|
|
self->Smash(self->GetObjectID());
|
|
}
|