mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
11 lines
382 B
C++
11 lines
382 B
C++
#include "SpawnShrakeServer.h"
|
|
#include "Entity.h"
|
|
|
|
void SpawnShrakeServer::SetVariables(Entity *self) {
|
|
self->SetVar<LOT>(u"petLOT", 12434);
|
|
self->SetVar<std::string>(u"petType", "shrake");
|
|
self->SetVar<uint32_t>(u"maxPets", 3);
|
|
self->SetVar<std::u16string>(u"spawnAnim", u"mf_u_g_TT_spawn-1");
|
|
self->SetVar<std::u16string>(u"spawnCinematic", u"ParadoxPet");
|
|
}
|