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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
25 lines
661 B
C++
25 lines
661 B
C++
#include "PrSeagullFly.h"
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#include "Entity.h"
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void PrSeagullFly::OnStartup(Entity* self)
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{
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self->SetVar<int32_t>(u"playersNear", 0);
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self->SetProximityRadius(15, "birdMonitor");
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}
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void PrSeagullFly::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
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{
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if (!entering->IsPlayer()) return;
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if (status == "ENTER")
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{
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self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") + 1);
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}
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else if (status == "LEAVE")
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{
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self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") - 1);
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}
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self->SetNetworkVar(u"BirdLanded", self->GetVar<int32_t>(u"playersNear") == 0);
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}
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