mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#include "NpcNjAssistantServer.h"
|
|
#include "GameMessages.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "Item.h"
|
|
|
|
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
|
if (missionID != mailMission) return;
|
|
|
|
if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
|
|
|
|
auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
|
|
|
|
// If we are ready to complete our missions, we take the kit from you:
|
|
if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
auto* id = inv->FindItemByLot(14397); //the kit's lot
|
|
|
|
if (id != nullptr) {
|
|
inv->RemoveItem(id->GetLot(), id->GetCount());
|
|
}
|
|
}
|
|
}
|
|
else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
|
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
|
missionComponent->CompleteMission(mailAchievement, true);
|
|
}
|
|
}
|