mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
46 lines
918 B
C++
46 lines
918 B
C++
#include "MonCoreNookDoors.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void MonCoreNookDoors::OnStartup(Entity* self)
|
|
{
|
|
SpawnDoor(self);
|
|
}
|
|
|
|
void MonCoreNookDoors::SpawnDoor(Entity* self)
|
|
{
|
|
const auto doorNum = self->GetVarAsString(u"number");
|
|
|
|
if (doorNum.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
|
|
|
|
if (spawners.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* spawner = spawners[0];
|
|
|
|
spawner->Reset();
|
|
spawner->Activate();
|
|
}
|
|
|
|
void MonCoreNookDoors::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
|
{
|
|
if (args == "DoorSmashed")
|
|
{
|
|
self->AddTimer("RespawnDoor", 30);
|
|
}
|
|
}
|
|
|
|
void MonCoreNookDoors::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "RespawnDoor")
|
|
{
|
|
SpawnDoor(self);
|
|
}
|
|
}
|