mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
#include "GrowingFlower.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void GrowingFlower::OnSkillEventFired(Entity *self, Entity *target, const std::string &message) {
|
|
if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {
|
|
self->SetVar<bool>(u"blooming", true);
|
|
self->SetNetworkVar(u"blooming", true);
|
|
self->AddTimer("FlowerDie", GrowingFlower::aliveTime);
|
|
|
|
const auto mission1 = self->GetVar<int32_t>(u"missionID");
|
|
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
|
|
|
|
LootGenerator::Instance().DropActivityLoot(target, self, self->GetLOT(), 0);
|
|
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
if (missionComponent != nullptr) {
|
|
for (const auto mission : achievementIDs)
|
|
missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
|
|
|
if (mission1 && missionComponent->GetMissionState(mission1) == MissionState::MISSION_STATE_ACTIVE)
|
|
missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
|
|
|
if (mission2 && missionComponent->GetMissionState(mission2) == MissionState::MISSION_STATE_ACTIVE)
|
|
missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GrowingFlower::OnTimerDone(Entity *self, std::string message) {
|
|
if (message == "FlowerDie") {
|
|
self->Smash();
|
|
}
|
|
}
|
|
|
|
const std::vector<uint32_t> GrowingFlower::achievementIDs = { 143, 152, 153, 1409, 1507, 1544, 1581, 1845 };
|