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ece83db6ed
World packets now takes an entity so we can process reputation
26 lines
1.3 KiB
C++
26 lines
1.3 KiB
C++
#ifndef WORLDPACKETS_H
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#define WORLDPACKETS_H
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#include "dCommonVars.h"
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#include <string>
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#include <unordered_map>
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#include "Entity.h"
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class User;
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struct SystemAddress;
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namespace WorldPackets {
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void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
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void SendCharacterList(const SystemAddress& sysAddr, User * user);
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void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response);
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void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
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void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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void SendServerState(const SystemAddress& sysAddr);
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void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems);
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void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel);
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}
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#endif // WORLDPACKETS_H
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