DarkflameServer/dScripts/BaseConsoleTeleportServer.cpp
EmosewaMC a91309c5f8 Scripts A-B
Gonna be doing this in alphabetical order now.
2022-06-22 21:11:31 -07:00

122 lines
3.8 KiB
C++

#include "BaseConsoleTeleportServer.h"
#include "GameMessages.h"
#include "Player.h"
void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user)
{
auto* player = user;
const auto& teleportLocString = self->GetVar<std::u16string>(u"teleportString");
GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress());
}
void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
{
auto* player = sender;
if (button == 1)
{
GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(),
true, true, true, true, true, true, true
);
const auto teleportFXID = self->GetVar<int32_t>(u"teleportEffectID");
if (teleportFXID != 0)
{
const auto& teleportFXs = self->GetVar<std::vector<std::u16string>>(u"teleportEffectTypes");
for (const auto& type : teleportFXs)
{
GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type));
}
}
const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
if (!teleIntroAnim.empty())
{
GameMessages::SendPlayAnimation(player, teleIntroAnim);
}
const auto animTime = 3.32999992370605f;
UpdatePlayerTable(self, player, true);
const auto playerID = player->GetObjectID();
self->AddCallbackTimer(animTime, [playerID, self] () {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
{
return;
}
GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
});
}
else if (button == -1 || button == 0)
{
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
}
}
void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd)
{
const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
if (iter == m_Players.end() && bAdd)
{
m_Players.push_back(player->GetObjectID());
}
else if (iter != m_Players.end() && !bAdd)
{
m_Players.erase(iter);
}
}
bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player)
{
const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
return iter != m_Players.end();
}
void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
if (args == "summaryComplete")
{
TransferPlayer(self, sender, 0);
}
}
void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID)
{
if (player == nullptr || !CheckPlayerTable(self, player))
{
return;
}
// Ignoring extra effects for now
/*GameMessages::SendSetStunned(player->GetObjectID(), POP, player->GetSystemAddress(), player->GetObjectID(),
true, true, true, true, true, true, true
);*/
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
UpdatePlayerTable(self, player, false);
}
void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
{
}