mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
978 lines
32 KiB
C++
978 lines
32 KiB
C++
#include <chrono>
|
|
#include <cstdlib>
|
|
#include <ctime>
|
|
#include <iostream>
|
|
#include <map>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <fstream>
|
|
|
|
#ifdef _WIN32
|
|
#include <bcrypt/BCrypt.hpp>
|
|
#else
|
|
#include <bcrypt.h>
|
|
#endif
|
|
|
|
#include <csignal>
|
|
|
|
//DLU Includes:
|
|
#include "CDClientDatabase.h"
|
|
#include "CDClientManager.h"
|
|
#include "Database.h"
|
|
#include "MigrationRunner.h"
|
|
#include "Diagnostics.h"
|
|
#include "dCommonVars.h"
|
|
#include "dConfig.h"
|
|
#include "dLogger.h"
|
|
#include "dServer.h"
|
|
#include "AssetManager.h"
|
|
#include "BinaryPathFinder.h"
|
|
#include "eConnectionType.h"
|
|
#include "eMasterMessageType.h"
|
|
|
|
//RakNet includes:
|
|
#include "RakNetDefines.h"
|
|
|
|
//Packet includes:
|
|
|
|
#include "AuthPackets.h"
|
|
#include "Game.h"
|
|
#include "InstanceManager.h"
|
|
#include "MasterPackets.h"
|
|
#include "ObjectIDManager.h"
|
|
#include "BitstreamUtils.h"
|
|
#include "FdbToSqlite.h"
|
|
|
|
namespace Game {
|
|
dLogger* logger = nullptr;
|
|
dServer* server = nullptr;
|
|
InstanceManager* im = nullptr;
|
|
dConfig* config = nullptr;
|
|
AssetManager* assetManager = nullptr;
|
|
bool shouldShutdown = false;
|
|
std::mt19937 randomEngine;
|
|
} //namespace Game
|
|
|
|
bool shutdownSequenceStarted = false;
|
|
void ShutdownSequence(int32_t signal = -1);
|
|
int32_t FinalizeShutdown(int32_t signal = -1);
|
|
dLogger* SetupLogger();
|
|
void StartAuthServer();
|
|
void StartChatServer();
|
|
void HandlePacket(Packet* packet);
|
|
std::map<uint32_t, std::string> activeSessions;
|
|
SystemAddress authServerMasterPeerSysAddr;
|
|
SystemAddress chatServerMasterPeerSysAddr;
|
|
|
|
int main(int argc, char** argv) {
|
|
constexpr uint32_t masterFramerate = mediumFramerate;
|
|
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
|
|
Diagnostics::SetProcessName("Master");
|
|
Diagnostics::SetProcessFileName(argv[0]);
|
|
Diagnostics::Initialize();
|
|
|
|
#if defined(_WIN32) && defined(MARIADB_PLUGIN_DIR_OVERRIDE)
|
|
_putenv_s("MARIADB_PLUGIN_DIR", MARIADB_PLUGIN_DIR_OVERRIDE);
|
|
#endif
|
|
|
|
//Triggers the shutdown sequence at application exit
|
|
std::atexit([]() { ShutdownSequence(); });
|
|
signal(SIGINT, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
|
|
signal(SIGTERM, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
|
|
|
|
//Create all the objects we need to run our service:
|
|
Game::logger = SetupLogger();
|
|
if (!Game::logger) return EXIT_FAILURE;
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
|
|
Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
|
|
Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
|
|
Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
|
|
Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
|
|
Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
|
|
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
|
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
|
|
|
Game::logger->Log("MasterServer", "Starting Master server...");
|
|
Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
|
Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
|
|
|
|
//Connect to the MySQL Database
|
|
std::string mysql_host = Game::config->GetValue("mysql_host");
|
|
std::string mysql_database = Game::config->GetValue("mysql_database");
|
|
std::string mysql_username = Game::config->GetValue("mysql_username");
|
|
std::string mysql_password = Game::config->GetValue("mysql_password");
|
|
|
|
try {
|
|
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
|
} catch (sql::SQLException& ex) {
|
|
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s", ex.what());
|
|
Game::logger->Log("MigrationRunner", "Migrations not run");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
try {
|
|
std::string clientPathStr = Game::config->GetValue("client_location");
|
|
if (clientPathStr.empty()) clientPathStr = "./res";
|
|
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
|
|
if (clientPath.is_relative()) {
|
|
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
|
}
|
|
|
|
Game::assetManager = new AssetManager(clientPath);
|
|
} catch (std::runtime_error& ex) {
|
|
Game::logger->Log("MasterServer", "Got an error while setting up assets: %s", ex.what());
|
|
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
MigrationRunner::RunMigrations();
|
|
|
|
const bool cdServerExists = std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
|
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
|
|
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
|
|
|
|
if (!cdServerExists) {
|
|
if (oldCDServerExists) {
|
|
// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
|
|
Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
|
|
std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
|
} else {
|
|
Game::logger->Log("MasterServer",
|
|
"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
|
|
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
|
|
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
|
|
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
|
|
if (!cdClientBuffer.m_Success) {
|
|
Game::logger->Log("MasterServer", "Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
Game::logger->Flush();
|
|
|
|
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
|
|
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
|
|
return EXIT_FAILURE;
|
|
}
|
|
cdClientBuffer.close();
|
|
}
|
|
}
|
|
|
|
//Connect to CDClient
|
|
try {
|
|
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
|
} catch (CppSQLite3Exception& e) {
|
|
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
|
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// Run migrations should any need to be run.
|
|
MigrationRunner::RunSQLiteMigrations();
|
|
|
|
//Get CDClient initial information
|
|
try {
|
|
CDClientManager::Instance();
|
|
} catch (CppSQLite3Exception& e) {
|
|
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database");
|
|
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
|
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
|
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
//If the first command line argument is -a or --account then make the user
|
|
//input a username and password, with the password being hidden.
|
|
if (argc > 1 &&
|
|
(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) {
|
|
std::string username;
|
|
std::string password;
|
|
|
|
std::cout << "Enter a username: ";
|
|
std::cin >> username;
|
|
|
|
std::unique_ptr<sql::PreparedStatement> userLookupStatement(Database::CreatePreppedStmt("SELECT id FROM accounts WHERE name=? LIMIT 1;"));
|
|
userLookupStatement->setString(1, username.c_str());
|
|
std::unique_ptr<sql::ResultSet> res(userLookupStatement->executeQuery());
|
|
if (res->rowsCount() > 0) {
|
|
Game::logger->Log("MasterServer", "Account with name \"%s\" already exists", username.c_str());
|
|
std::cout << "Do you want to change the password of that account? [y/n]?";
|
|
std::string prompt = "";
|
|
std::cin >> prompt;
|
|
if (prompt == "y" || prompt == "yes"){
|
|
uint32_t accountId = 0;
|
|
res->next();
|
|
accountId = res->getUInt(1);
|
|
if (accountId == 0) return EXIT_FAILURE;
|
|
|
|
//Read the password from the console without echoing it.
|
|
#ifdef __linux__
|
|
//This function is obsolete, but it only meant to be used by the
|
|
//sysadmin to create their first account.
|
|
password = getpass("Enter a password: ");
|
|
#else
|
|
std::cout << "Enter a password: ";
|
|
std::cin >> password;
|
|
#endif
|
|
|
|
// Regenerate hash based on new password
|
|
char salt[BCRYPT_HASHSIZE];
|
|
char hash[BCRYPT_HASHSIZE];
|
|
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
|
assert(bcryptState == 0);
|
|
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
|
assert(bcryptState == 0);
|
|
|
|
std::unique_ptr<sql::PreparedStatement> userUpdateStatement(Database::CreatePreppedStmt("UPDATE accounts SET password = ? WHERE id = ?;"));
|
|
userUpdateStatement->setString(1, std::string(hash, BCRYPT_HASHSIZE).c_str());
|
|
userUpdateStatement->setUInt(2, accountId);
|
|
userUpdateStatement->execute();
|
|
|
|
Game::logger->Log("MasterServer", "Account \"%s\" password updated successfully!", username.c_str());
|
|
} else {
|
|
Game::logger->Log("MasterServer", "Account \"%s\" was not updated.", username.c_str());
|
|
}
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
//Read the password from the console without echoing it.
|
|
#ifdef __linux__
|
|
//This function is obsolete, but it only meant to be used by the
|
|
//sysadmin to create their first account.
|
|
password = getpass("Enter a password: ");
|
|
#else
|
|
std::cout << "Enter a password: ";
|
|
std::cin >> password;
|
|
#endif
|
|
|
|
//Generate new hash for bcrypt
|
|
char salt[BCRYPT_HASHSIZE];
|
|
char hash[BCRYPT_HASHSIZE];
|
|
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
|
assert(bcryptState == 0);
|
|
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
|
assert(bcryptState == 0);
|
|
|
|
//Create account
|
|
try {
|
|
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);"));
|
|
statement->setString(1, username.c_str());
|
|
statement->setString(2, std::string(hash, BCRYPT_HASHSIZE).c_str());
|
|
statement->setInt(3, 9);
|
|
statement->execute();
|
|
} catch(sql::SQLException& e) {
|
|
Game::logger->Log("MasterServer", "A SQL error occurred!:\n %s", e.what());
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Account created successfully!");
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
Game::randomEngine = std::mt19937(time(0));
|
|
uint32_t maxClients = 999;
|
|
uint32_t ourPort = 1000;
|
|
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
|
if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
|
|
|
|
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::shouldShutdown);
|
|
|
|
//Query for the database for a server labeled "master"
|
|
auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
|
|
auto* result = masterLookupStatement->executeQuery();
|
|
|
|
auto master_server_ip = Game::config->GetValue("master_ip");
|
|
|
|
if (master_server_ip == "") {
|
|
master_server_ip = Game::server->GetIP();
|
|
}
|
|
|
|
//If we found a server, update it's IP and port to the current one.
|
|
if (result->next()) {
|
|
auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
|
|
updateStatement->setString(1, master_server_ip.c_str());
|
|
updateStatement->setInt(2, Game::server->GetPort());
|
|
updateStatement->setInt(3, result->getInt("id"));
|
|
updateStatement->execute();
|
|
delete updateStatement;
|
|
} else {
|
|
//If we didn't find a server, create one.
|
|
auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
|
|
insertStatement->setString(1, master_server_ip.c_str());
|
|
insertStatement->setInt(2, Game::server->GetPort());
|
|
insertStatement->execute();
|
|
delete insertStatement;
|
|
}
|
|
|
|
//Create additional objects here:
|
|
ObjectIDManager::Instance()->Initialize(Game::logger);
|
|
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
|
|
|
|
//Depending on the config, start up servers:
|
|
if (Game::config->GetValue("prestart_servers") != "" && Game::config->GetValue("prestart_servers") == "1") {
|
|
StartChatServer();
|
|
|
|
Game::im->GetInstance(0, false, 0);
|
|
Game::im->GetInstance(1000, false, 0);
|
|
StartAuthServer();
|
|
}
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
Packet* packet = nullptr;
|
|
constexpr uint32_t logFlushTime = 15 * masterFramerate;
|
|
constexpr uint32_t sqlPingTime = 10 * 60 * masterFramerate;
|
|
constexpr uint32_t shutdownUniverseTime = 10 * 60 * masterFramerate;
|
|
constexpr uint32_t instanceReadyTimeout = 30 * masterFramerate;
|
|
uint32_t framesSinceLastFlush = 0;
|
|
uint32_t framesSinceLastSQLPing = 0;
|
|
uint32_t framesSinceKillUniverseCommand = 0;
|
|
|
|
while (true) {
|
|
//In world we'd update our other systems here.
|
|
|
|
//Check for packets here:
|
|
packet = Game::server->Receive();
|
|
if (packet) {
|
|
HandlePacket(packet);
|
|
Game::server->DeallocatePacket(packet);
|
|
packet = nullptr;
|
|
}
|
|
|
|
//Push our log every 15s:
|
|
if (framesSinceLastFlush >= logFlushTime) {
|
|
Game::logger->Flush();
|
|
framesSinceLastFlush = 0;
|
|
} else
|
|
framesSinceLastFlush++;
|
|
|
|
//Every 10 min we ping our sql server to keep it alive hopefully:
|
|
if (framesSinceLastSQLPing >= sqlPingTime) {
|
|
//Find out the master's IP for absolutely no reason:
|
|
std::string masterIP;
|
|
uint32_t masterPort;
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
|
auto res = stmt->executeQuery();
|
|
while (res->next()) {
|
|
masterIP = res->getString(1).c_str();
|
|
masterPort = res->getInt(2);
|
|
}
|
|
|
|
delete res;
|
|
delete stmt;
|
|
|
|
framesSinceLastSQLPing = 0;
|
|
} else
|
|
framesSinceLastSQLPing++;
|
|
|
|
//10m shutdown for universe kill command
|
|
if (Game::shouldShutdown) {
|
|
if (framesSinceKillUniverseCommand >= shutdownUniverseTime) {
|
|
//Break main loop and exit
|
|
break;
|
|
} else
|
|
framesSinceKillUniverseCommand++;
|
|
}
|
|
|
|
const auto instances = Game::im->GetInstances();
|
|
|
|
for (auto* instance : instances) {
|
|
if (instance == nullptr) {
|
|
break;
|
|
}
|
|
|
|
auto affirmTimeout = instance->GetAffirmationTimeout();
|
|
|
|
if (!instance->GetPendingAffirmations().empty()) {
|
|
affirmTimeout++;
|
|
} else {
|
|
affirmTimeout = 0;
|
|
}
|
|
|
|
instance->SetAffirmationTimeout(affirmTimeout);
|
|
|
|
if (affirmTimeout == instanceReadyTimeout) {
|
|
instance->Shutdown();
|
|
instance->SetIsShuttingDown(true);
|
|
|
|
Game::im->RedirectPendingRequests(instance);
|
|
}
|
|
}
|
|
|
|
//Remove dead instances
|
|
for (auto* instance : instances) {
|
|
if (instance == nullptr) {
|
|
break;
|
|
}
|
|
|
|
if (instance->GetShutdownComplete()) {
|
|
Game::im->RemoveInstance(instance);
|
|
}
|
|
}
|
|
|
|
t += std::chrono::milliseconds(masterFrameDelta);
|
|
std::this_thread::sleep_until(t);
|
|
}
|
|
return FinalizeShutdown(EXIT_SUCCESS);
|
|
}
|
|
|
|
dLogger* SetupLogger() {
|
|
std::string logPath =
|
|
(BinaryPathFinder::GetBinaryDir() / ("logs/MasterServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
|
bool logToConsole = false;
|
|
bool logDebugStatements = false;
|
|
#ifdef _DEBUG
|
|
logToConsole = true;
|
|
logDebugStatements = true;
|
|
#endif
|
|
|
|
return new dLogger(logPath, logToConsole, logDebugStatements);
|
|
}
|
|
|
|
void HandlePacket(Packet* packet) {
|
|
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
|
|
Game::logger->Log("MasterServer", "A server has disconnected");
|
|
|
|
//Since this disconnection is intentional, we'll just delete it as
|
|
//we'll start a new one anyway if needed:
|
|
Instance* instance =
|
|
Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
if (instance) {
|
|
Game::logger->Log("MasterServer", "Actually disconnected from zone %i clone %i instance %i port %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
|
|
Game::im->RemoveInstance(instance); //Delete the old
|
|
}
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr) {
|
|
chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
StartChatServer();
|
|
}
|
|
|
|
if (packet->systemAddress == authServerMasterPeerSysAddr) {
|
|
authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
StartAuthServer();
|
|
}
|
|
}
|
|
|
|
if (packet->data[0] == ID_CONNECTION_LOST) {
|
|
Game::logger->Log("MasterServer", "A server has lost the connection");
|
|
|
|
Instance* instance =
|
|
Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
if (instance) {
|
|
LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
|
|
Game::im->RemoveInstance(instance); //Delete the old
|
|
}
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr) {
|
|
chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
StartChatServer();
|
|
}
|
|
|
|
if (packet->systemAddress == authServerMasterPeerSysAddr) {
|
|
authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
StartAuthServer();
|
|
}
|
|
}
|
|
|
|
if (packet->length < 4) return;
|
|
|
|
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
|
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
|
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
|
|
Game::logger->Log("MasterServer", "A persistent ID req");
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
uint64_t requestID = 0;
|
|
inStream.Read(requestID);
|
|
|
|
uint32_t objID = ObjectIDManager::Instance()->GeneratePersistentID();
|
|
MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
|
|
Game::logger->Log("MasterServer", "Received zone transfer req");
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
uint64_t requestID = 0;
|
|
uint8_t mythranShift = false;
|
|
uint32_t zoneID = 0;
|
|
uint32_t zoneClone = 0;
|
|
|
|
inStream.Read(requestID);
|
|
inStream.Read(mythranShift);
|
|
inStream.Read(zoneID);
|
|
inStream.Read(zoneClone);
|
|
if (shutdownSequenceStarted) {
|
|
Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not creating a new zone.");
|
|
break;
|
|
}
|
|
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
|
}
|
|
|
|
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
|
{
|
|
in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress });
|
|
Game::logger->Log("MasterServer", "Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
|
|
break;
|
|
}
|
|
|
|
//Instance is ready, transfer
|
|
Game::logger->Log("MasterServer", "Responding to transfer request %llu for zone %i %i", requestID, zoneID, zoneClone);
|
|
Game::im->RequestAffirmation(in, { requestID, static_cast<bool>(mythranShift), packet->systemAddress });
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::SERVER_INFO: {
|
|
//MasterPackets::HandleServerInfo(packet);
|
|
|
|
//This is here because otherwise we'd have to include IM in
|
|
//non-master servers. This packet allows us to add World
|
|
//servers back if master crashed
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint32_t theirPort = 0;
|
|
uint32_t theirZoneID = 0;
|
|
uint32_t theirInstanceID = 0;
|
|
ServerType theirServerType;
|
|
uint32_t theirIPSize;
|
|
std::string theirIP = "";
|
|
|
|
inStream.Read(theirPort);
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
inStream.Read(theirServerType);
|
|
inStream.Read(theirIPSize);
|
|
char character;
|
|
while(theirIPSize-- > 0) {
|
|
inStream.Read(character);
|
|
theirIP.push_back(character);
|
|
}
|
|
|
|
if (theirServerType == ServerType::World && !Game::im->IsPortInUse(theirPort)) {
|
|
Instance* in = new Instance(theirIP, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
|
|
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
in->SetSysAddr(copy);
|
|
Game::im->AddInstance(in);
|
|
} else {
|
|
auto instance = Game::im->FindInstance(
|
|
theirZoneID, static_cast<uint16_t>(theirInstanceID));
|
|
if (instance) {
|
|
instance->SetSysAddr(packet->systemAddress);
|
|
}
|
|
}
|
|
|
|
if (theirServerType == ServerType::Chat) {
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
chatServerMasterPeerSysAddr = copy;
|
|
}
|
|
|
|
if (theirServerType == ServerType::Auth) {
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
authServerMasterPeerSysAddr = copy;
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
|
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::SET_SESSION_KEY: {
|
|
CINSTREAM_SKIP_HEADER;
|
|
uint32_t sessionKey = 0;
|
|
inStream.Read(sessionKey);
|
|
LUString username(33);
|
|
inStream.Read(username);
|
|
|
|
for (auto it : activeSessions) {
|
|
if (it.second == username.string) {
|
|
activeSessions.erase(it.first);
|
|
|
|
CBITSTREAM;
|
|
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
|
|
bitStream.Write(sessionKey);
|
|
bitStream.Write<uint32_t>(username.string.size());
|
|
for (auto character : username.string) {
|
|
bitStream.Write(character);
|
|
}
|
|
SEND_PACKET_BROADCAST;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
activeSessions.insert(std::make_pair(sessionKey, username.string));
|
|
Game::logger->Log("MasterServer", "Got sessionKey %i for user %s", sessionKey, username.string.c_str());
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::REQUEST_SESSION_KEY: {
|
|
CINSTREAM_SKIP_HEADER
|
|
LUWString username(33);
|
|
inStream.Read(username);
|
|
|
|
for (auto key : activeSessions) {
|
|
if (key.second == username.GetAsString()) {
|
|
CBITSTREAM;
|
|
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
|
|
bitStream.Write(key.first);
|
|
bitStream.Write(LUString(key.second, 64));
|
|
Game::server->Send(&bitStream, packet->systemAddress, false);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::PLAYER_ADDED: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID theirZoneID = 0;
|
|
LWOINSTANCEID theirInstanceID = 0;
|
|
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
|
|
auto instance =
|
|
Game::im->FindInstance(theirZoneID, theirInstanceID);
|
|
if (instance) {
|
|
instance->AddPlayer(Player());
|
|
} else {
|
|
printf("Instance missing? What?");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::PLAYER_REMOVED: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID theirZoneID = 0;
|
|
LWOINSTANCEID theirInstanceID = 0;
|
|
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
|
|
auto instance =
|
|
Game::im->FindInstance(theirZoneID, theirInstanceID);
|
|
if (instance) {
|
|
instance->RemovePlayer(Player());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::CREATE_PRIVATE_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint32_t mapId;
|
|
LWOCLONEID cloneId;
|
|
std::string password;
|
|
|
|
inStream.Read(mapId);
|
|
inStream.Read(cloneId);
|
|
|
|
uint32_t len;
|
|
inStream.Read<uint32_t>(len);
|
|
for (uint32_t i = 0; len > i; i++) {
|
|
char character;
|
|
inStream.Read<char>(character);
|
|
password += character;
|
|
}
|
|
|
|
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
|
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint64_t requestID = 0;
|
|
uint8_t mythranShift = false;
|
|
|
|
std::string password;
|
|
|
|
inStream.Read(requestID);
|
|
inStream.Read(mythranShift);
|
|
|
|
uint32_t len;
|
|
inStream.Read<uint32_t>(len);
|
|
|
|
for (uint32_t i = 0; i < len; i++) {
|
|
char character; inStream.Read<char>(character);
|
|
password += character;
|
|
}
|
|
|
|
auto* instance = Game::im->FindPrivateInstance(password.c_str());
|
|
|
|
Game::logger->Log("MasterServer", "Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance);
|
|
|
|
if (instance == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto& zone = instance->GetZoneID();
|
|
|
|
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, (bool)mythranShift, zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
|
|
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::WORLD_READY: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID zoneID;
|
|
LWOINSTANCEID instanceID;
|
|
|
|
inStream.Read(zoneID);
|
|
inStream.Read(instanceID);
|
|
|
|
Game::logger->Log("MasterServer", "Got world ready %i %i", zoneID, instanceID);
|
|
|
|
auto* instance = Game::im->FindInstance(zoneID, instanceID);
|
|
|
|
if (instance == nullptr) {
|
|
Game::logger->Log("MasterServer", "Failed to find zone to ready");
|
|
return;
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Ready zone %i", zoneID);
|
|
Game::im->ReadyInstance(instance);
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::PREP_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
int32_t zoneID;
|
|
inStream.Read(zoneID);
|
|
if (shutdownSequenceStarted) {
|
|
Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not prepping a new zone.");
|
|
break;
|
|
} else {
|
|
Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
|
|
Game::im->GetInstance(zoneID, false, 0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint64_t requestID;
|
|
|
|
inStream.Read(requestID);
|
|
|
|
Game::logger->Log("MasterServer", "Got affirmation of transfer %llu", requestID);
|
|
|
|
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
|
|
if (instance == nullptr)
|
|
return;
|
|
|
|
Game::im->AffirmTransfer(instance, requestID);
|
|
Game::logger->Log("MasterServer", "Affirmation complete %llu", requestID);
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::SHUTDOWN_RESPONSE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
|
|
if (instance == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Got shutdown response from zone %i clone %i instance %i port %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
|
|
instance->SetIsShuttingDown(true);
|
|
break;
|
|
}
|
|
|
|
case eMasterMessageType::SHUTDOWN_UNIVERSE: {
|
|
Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
|
|
Game::shouldShutdown = true;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Game::logger->Log("MasterServer", "Unknown master packet ID from server: %i", packet->data[3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void StartChatServer() {
|
|
if (Game::shouldShutdown) {
|
|
Game::logger->Log("MasterServer", "Currently shutting down. Chat will not be restarted.");
|
|
return;
|
|
}
|
|
#ifdef __APPLE__
|
|
//macOS doesn't need sudo to run on ports < 1024
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
#elif _WIN32
|
|
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
|
|
#else
|
|
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
|
|
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
} else {
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void StartAuthServer() {
|
|
if (Game::shouldShutdown) {
|
|
Game::logger->Log("MasterServer", "Currently shutting down. Auth will not be restarted.");
|
|
return;
|
|
}
|
|
#ifdef __APPLE__
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
#elif _WIN32
|
|
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
|
|
#else
|
|
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
|
|
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
} else {
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ShutdownSequence(int32_t signal) {
|
|
if (shutdownSequenceStarted) {
|
|
return;
|
|
}
|
|
|
|
if (!Game::im) {
|
|
FinalizeShutdown(EXIT_FAILURE);
|
|
}
|
|
|
|
Game::im->SetIsShuttingDown(true);
|
|
shutdownSequenceStarted = true;
|
|
Game::shouldShutdown = true;
|
|
|
|
{
|
|
CBITSTREAM;
|
|
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
|
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
|
Game::logger->Log("MasterServer", "Triggered master shutdown");
|
|
}
|
|
|
|
auto* objIdManager = ObjectIDManager::TryInstance();
|
|
if (objIdManager) {
|
|
objIdManager->SaveToDatabase();
|
|
Game::logger->Log("MasterServer", "Saved ObjectIDTracker to DB");
|
|
}
|
|
|
|
// A server might not be finished spinning up yet, remove all of those here.
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
if (!instance->GetIsReady()) {
|
|
Game::im->RemoveInstance(instance);
|
|
}
|
|
}
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
instance->SetIsShuttingDown(true);
|
|
}
|
|
|
|
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
uint32_t framesSinceShutdownStart = 0;
|
|
constexpr uint32_t maxShutdownTime = 60 * mediumFramerate;
|
|
bool allInstancesShutdown = false;
|
|
Packet* packet = nullptr;
|
|
while (true) {
|
|
packet = Game::server->Receive();
|
|
if (packet) {
|
|
HandlePacket(packet);
|
|
Game::server->DeallocatePacket(packet);
|
|
packet = nullptr;
|
|
}
|
|
|
|
allInstancesShutdown = true;
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
if (instance == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (!instance->GetShutdownComplete()) {
|
|
allInstancesShutdown = false;
|
|
}
|
|
}
|
|
|
|
if (allInstancesShutdown && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
|
Game::logger->Log("MasterServer", "Finished shutting down MasterServer!");
|
|
break;
|
|
}
|
|
|
|
t += std::chrono::milliseconds(mediumFrameDelta);
|
|
std::this_thread::sleep_until(t);
|
|
|
|
framesSinceShutdownStart++;
|
|
|
|
if (framesSinceShutdownStart == maxShutdownTime) {
|
|
Game::logger->Log("MasterServer", "Finished shutting down by timeout!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
FinalizeShutdown(signal);
|
|
}
|
|
|
|
int32_t FinalizeShutdown(int32_t signal) {
|
|
//Delete our objects here:
|
|
Database::Destroy("MasterServer");
|
|
if (Game::config) delete Game::config;
|
|
if (Game::im) delete Game::im;
|
|
if (Game::server) delete Game::server;
|
|
if (Game::logger) delete Game::logger;
|
|
|
|
if (signal != EXIT_SUCCESS) exit(signal);
|
|
return signal;
|
|
}
|