DarkflameServer/dScripts/RaceImaginePowerup.cpp
EmosewaMC dc53c45d65 C Scripts and remove unneeded includes from base cppscripts header
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
2022-06-22 22:19:49 -07:00

44 lines
1.3 KiB
C++

#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "RaceImaginePowerup.h"
#include "RacingTaskParam.h"
#include "MissionComponent.h"
void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
int32_t param2, int32_t param3)
{
if (sender->IsPlayer() && args == "powerup")
{
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr)
{
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr)
{
return;
}
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
return;
}
destroyableComponent->Imagine(10);
auto* missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION);
}
}