DarkflameServer/dScripts/02_server/Map/AG/NpcNjAssistantServer.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

30 lines
1.1 KiB
C++

#include "NpcNjAssistantServer.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
#include "Item.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != mailMission) return;
if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
auto* inv = target->GetComponent<InventoryComponent>();
// If we are ready to complete our missions, we take the kit from you:
if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
auto* id = inv->FindItemByLot(14397); //the kit's lot
if (id != nullptr) {
inv->RemoveItem(id->GetLot(), id->GetCount());
}
}
} else if (missionState == eMissionState::AVAILABLE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
missionComponent->CompleteMission(mailAchievement, true);
}
}