DarkflameServer/dGame/dComponents/ActivityComponent.h
2023-06-23 10:30:03 -05:00

18 lines
363 B
C++

#ifndef __ACTIVITYCOMPONENT__H__
#define __ACTIVITYCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
class ActivityComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::INVALID;
ActivityComponent(Entity* parent);
};
#endif //!__ACTIVITYCOMPONENT__H__