DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceImagineCrateServer.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

57 lines
1.6 KiB
C++

#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RaceImagineCrateServer.h"
#include "eRacingTaskParam.h"
#include "MissionComponent.h"
#include "SkillComponent.h"
#include "eMissionTaskType.h"
void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"bIsDead")) {
return;
}
self->SetVar<bool>(u"bIsDead", true);
if (killer == nullptr) {
return;
}
auto* skillComponent = killer->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(60);
EntityManager::Instance()->SerializeEntity(killer);
}
// Find possessor of race car to progress missions and update stats.
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
// Progress racing smashable missions
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
}
}
}