mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
e2dfa1809d
For components
19 lines
1014 B
C++
19 lines
1014 B
C++
#include "FvPassThroughWall.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void FvPassThroughWall::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
if (missionComponent == nullptr) return;
|
|
|
|
//Because at the moment we do not have an ItemComponent component, we check to make sure a Maelstrom-Infused hood is equipped. There are only three in the game right now.
|
|
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
|
// If no inventory component is found then abort.
|
|
if (inventoryComponent == nullptr) return;
|
|
// If no Maelstrom hoods are equipped then abort.
|
|
if (!inventoryComponent->IsEquipped(WhiteMaelstromHood) && !inventoryComponent->IsEquipped(BlackMaelstromHood) && !inventoryComponent->IsEquipped(RedMaelstromHood)) return;
|
|
|
|
// Progress mission Friend of the Ninja since all prerequisites are met.
|
|
missionComponent->ForceProgress(friendOfTheNinjaMissionId, friendOfTheNinjaMissionUid, 1);
|
|
}
|