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5f689104af
This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries. The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon. This is local work which has been sitting for awhile; thought someone might like to take a look at it.
9 lines
104 B
C
9 lines
104 B
C
#pragma once
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enum class LuaTerminateBehavior
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{
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None,
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ResetScript,
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ResetScriptAndDelete,
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};
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