DarkflameServer/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp
Aaron Kimbre fd182d222f Update activing and racing components
Hopefully not going to rename them for a third time, no way
2023-06-26 15:06:33 -05:00

84 lines
2.2 KiB
C++

#include "RaceMaelstromGeiser.h"
#include "GameMessages.h"
#include "PossessableComponent.h"
#include "PossessionComponent.h"
#include "EntityManager.h"
#include "RacingComponent.h"
#include "dZoneManager.h"
void RaceMaelstromGeiser::OnStartup(Entity* self) {
self->SetVar(u"AmFiring", false);
self->AddTimer("downTime", self->GetVar<int32_t>(u"startTime"));
self->SetProximityRadius(15, "deathZone");
}
void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (!entering->IsPlayer() || name != "deathZone" || status != "ENTER") {
return;
}
if (!self->GetVar<bool>(u"AmFiring")) {
return;
}
auto* possessableComponent = entering->GetComponent<PossessableComponent>();
Entity* vehicle;
Entity* player;
if (possessableComponent != nullptr) {
player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (player == nullptr) {
return;
}
vehicle = entering;
} else if (entering->IsPlayer()) {
auto* possessionComponent = entering->GetComponent<PossessionComponent>();
if (possessionComponent == nullptr) {
return;
}
vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
player = entering;
} else {
return;
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
auto* racingComponent = zoneController->GetComponent<RacingComponent>();
if (racingComponent) racingComponent->OnRequestDie(player);
}
void RaceMaelstromGeiser::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "downTime") {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4048, u"rebuild_medium", "geiser", LWOOBJID_EMPTY, 1, 1, true);
self->AddTimer("buildUpTime", 1);
} else if (timerName == "buildUpTime") {
self->SetVar(u"AmFiring", true);
self->AddTimer("killTime", 1.5f);
} else if (timerName == "killTime") {
GameMessages::SendStopFXEffect(self, true, "geiser");
self->SetVar(u"AmFiring", false);
self->AddTimer("downTime", 3.0);
}
}