DarkflameServer/dScripts/02_server/Equipment/MaestromExtracticatorServer.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

48 lines
1.6 KiB
C++

#include "MaestromExtracticatorServer.h"
#include "GameMessages.h"
#include "GeneralUtils.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "RenderComponent.h"
void MaestromExtracticatorServer::OnStartup(Entity* self) {
float animTime = RenderComponent::PlayAnimation(self, failAnim);
if (animTime == 0.0f) animTime = defaultTime;
self->AddTimer("PlayFail", animTime);
self->AddTimer("RemoveSample", destroyAfterNoSampleTime);
}
void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (sender == nullptr) return;
if (args == "attemptCollection") {
Entity* player = EntityManager::Instance()->GetEntity(self->GetSpawnerID());
if (!player) return;
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::SMASH, 14718);
CollectSample(self, sender->GetObjectID());
sender->ScheduleKillAfterUpdate();
}
}
void MaestromExtracticatorServer::CollectSample(Entity* self, LWOOBJID sampleObj) {
self->AddTimer("RemoveSample", PlayAnimAndReturnTime(self, collectAnim));
}
float MaestromExtracticatorServer::PlayAnimAndReturnTime(Entity* self, std::string animID) {
return RenderComponent::PlayAnimation(self, animID);
}
void MaestromExtracticatorServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "RemoveSample") {
self->ScheduleKillAfterUpdate();
} else if (timerName == "PlayFail") {
RenderComponent::PlayAnimation(self, failAnim);
}
}