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https://github.com/DarkflameUniverse/DarkflameServer.git
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1464762bcd
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
22 lines
544 B
CMake
22 lines
544 B
CMake
message (STATUS "Testing is enabled. Fetching gtest...")
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enable_testing()
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include(FetchContent)
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FetchContent_Declare(
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googletest
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GIT_REPOSITORY https://github.com/google/googletest.git
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GIT_TAG release-1.12.1
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)
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# For Windows: Prevent overriding the parent project's compiler/linker settings
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(GoogleTest)
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include(GoogleTest)
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message(STATUS "gtest fetched and is now ready.")
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# Add the subdirectories
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add_subdirectory(dCommonTests)
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add_subdirectory(dGameTests)
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