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https://github.com/DarkflameUniverse/DarkflameServer.git
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cefdfc696a
* cleanup * more cleanup and fully implement the sound trigger and racing sound trigger * more cleanup, and better defaults * fixes and tested * update initializor for guid and when to load sound guids * make racing sound trigger it's own component * fix type * Remove global move serializes --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
34 lines
544 B
C++
34 lines
544 B
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <array>
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class GUID {
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public:
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explicit GUID();
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explicit GUID(const std::string& guid);
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void Serialize(RakNet::BitStream* outBitStream);
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uint32_t GetData1() const {
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return data1;
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}
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uint16_t GetData2() const {
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return data2;
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}
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uint16_t GetData3() const {
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return data3;
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}
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std::array<uint8_t, 8> GetData4() const {
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return data4;
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}
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private:
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uint32_t data1 = 0;
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uint16_t data2 = 0;
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uint16_t data3 = 0;
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std::array<uint8_t, 8> data4 = { 0, 0, 0, 0, 0, 0, 0, 0 };
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};
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