mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
0545adfac3
Have fun!
41 lines
949 B
C++
41 lines
949 B
C++
#include "NtSleepingGuard.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void NtSleepingGuard::OnStartup(Entity* self)
|
|
{
|
|
self->SetNetworkVar<bool>(u"asleep", true);
|
|
}
|
|
|
|
void NtSleepingGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target)
|
|
{
|
|
if (!self->GetNetworkVar<bool>(u"asleep"))
|
|
return;
|
|
|
|
// Check if emote is in m_ValidEmotes
|
|
if (std::find(m_ValidEmotes.begin(), m_ValidEmotes.end(), emote) == m_ValidEmotes.end())
|
|
return;
|
|
|
|
// Set asleep to false
|
|
self->SetNetworkVar<bool>(u"asleep", false);
|
|
|
|
GameMessages::SendPlayAnimation(self, u"greet");
|
|
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr)
|
|
{
|
|
missionComponent->CompleteMission(1346);
|
|
}
|
|
|
|
self->AddTimer("AsleepAgain", 5.0f);
|
|
}
|
|
|
|
void NtSleepingGuard::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "AsleepAgain")
|
|
{
|
|
self->SetNetworkVar<bool>(u"asleep", true);
|
|
}
|
|
}
|