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18 lines
385 B
C++
18 lines
385 B
C++
#include "AgStromlingProperty.h"
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#include "MovementAIComponent.h"
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#include "eReplicaComponentType.h"
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void AgStromlingProperty::OnStartup(Entity* self) {
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auto movementInfo = MovementAIInfo{
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"Wander",
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71,
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3,
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100,
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1,
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4
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};
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auto* movementAiComponent = self->AddComponent<MovementAIComponent>(0U);
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if (movementAiComponent) movementAiComponent->SetMoveInfo(movementInfo);
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}
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