DarkflameServer/dScripts/ai/AG/AgDarkSpiderling.cpp
2023-06-07 00:23:50 -07:00

10 lines
243 B
C++

#include "AgDarkSpiderling.h"
#include "BaseCombatAIComponent.h"
void AgDarkSpiderling::OnStartup(Entity* self) {
auto combatAI = self->GetComponent<BaseCombatAIComponent>();
if (combatAI != nullptr) {
combatAI->SetStunImmune(true);
}
}