mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
38 lines
624 B
C++
38 lines
624 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
#include <map>
|
|
|
|
struct CDEmoteTable {
|
|
CDEmoteTable() {
|
|
ID = -1;
|
|
animationName = "";
|
|
iconFilename = "";
|
|
locState = -1;
|
|
channel = -1;
|
|
locked = false;
|
|
localize = false;
|
|
gateVersion = "";
|
|
}
|
|
|
|
int ID;
|
|
std::string animationName;
|
|
std::string iconFilename;
|
|
int locState;
|
|
int channel;
|
|
bool locked;
|
|
bool localize;
|
|
std::string gateVersion;
|
|
};
|
|
|
|
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
|
|
private:
|
|
std::map<int, CDEmoteTable> entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Returns an emote by ID
|
|
CDEmoteTable* GetEmote(int id);
|
|
};
|