mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
0545adfac3
Have fun!
59 lines
903 B
C++
59 lines
903 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
#include "dCommonVars.h"
|
|
#include "NiPoint3.h"
|
|
|
|
class TacArcBehavior final : public Behavior
|
|
{
|
|
public:
|
|
bool m_usePickedTarget;
|
|
|
|
Behavior* m_action;
|
|
|
|
bool m_checkEnv;
|
|
|
|
Behavior* m_missAction;
|
|
|
|
Behavior* m_blockedAction;
|
|
|
|
float m_minDistance;
|
|
|
|
float m_maxDistance;
|
|
|
|
uint32_t m_maxTargets;
|
|
|
|
bool m_targetEnemy;
|
|
|
|
bool m_targetFriend;
|
|
|
|
bool m_targetTeam;
|
|
|
|
float m_angle;
|
|
|
|
float m_upperBound;
|
|
|
|
float m_lowerBound;
|
|
|
|
float m_farHeight;
|
|
|
|
float m_farWidth;
|
|
|
|
uint32_t m_method;
|
|
|
|
NiPoint3 m_offset;
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
|
|
explicit TacArcBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
|
|
{
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Load() override;
|
|
};
|