mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
20 lines
602 B
C++
20 lines
602 B
C++
#include "AgPicnicBlanket.h"
|
|
#include "Loot.h"
|
|
#include "GameMessages.h"
|
|
#include "Entity.h"
|
|
#include "eTerminateType.h"
|
|
|
|
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
|
if (self->GetVar<bool>(u"active"))
|
|
return;
|
|
self->SetVar<bool>(u"active", true);
|
|
|
|
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
|
|
LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
|
|
|
|
self->AddCallbackTimer(5.0f, [self]() {
|
|
self->SetVar<bool>(u"active", false);
|
|
});
|
|
}
|