mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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0367c67c85
* move the pet minigame table loading logic out of petcomponent * misc fixes * actually, using paths is dumb here when they're already char strings. why bother? silly me. * removed unga bunga reference-casting * add back in puzzle not found error message * pre-allocate unordered map and make getter const-correct * Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
42 lines
1.2 KiB
CMake
42 lines
1.2 KiB
CMake
set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDActivityRewardsTable.cpp"
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"CDAnimationsTable.cpp"
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"CDBehaviorParameterTable.cpp"
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"CDBehaviorTemplateTable.cpp"
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"CDBrickIDTableTable.cpp"
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"CDComponentsRegistryTable.cpp"
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"CDCurrencyTableTable.cpp"
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"CDDestructibleComponentTable.cpp"
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"CDEmoteTable.cpp"
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"CDFeatureGatingTable.cpp"
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"CDInventoryComponentTable.cpp"
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"CDItemComponentTable.cpp"
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"CDItemSetSkillsTable.cpp"
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"CDItemSetsTable.cpp"
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"CDLevelProgressionLookupTable.cpp"
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"CDLootMatrixTable.cpp"
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"CDLootTableTable.cpp"
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"CDMissionEmailTable.cpp"
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"CDMissionNPCComponentTable.cpp"
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"CDMissionsTable.cpp"
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"CDMissionTasksTable.cpp"
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"CDMovementAIComponentTable.cpp"
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"CDObjectSkillsTable.cpp"
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"CDObjectsTable.cpp"
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"CDPetComponentTable.cpp"
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"CDPackageComponentTable.cpp"
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"CDPhysicsComponentTable.cpp"
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"CDPropertyEntranceComponentTable.cpp"
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"CDPropertyTemplateTable.cpp"
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"CDProximityMonitorComponentTable.cpp"
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"CDRailActivatorComponent.cpp"
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"CDRarityTableTable.cpp"
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"CDRebuildComponentTable.cpp"
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"CDRewardCodesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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