mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
22 lines
440 B
C++
22 lines
440 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDRarityTable {
|
|
float randmax;
|
|
uint32_t rarity;
|
|
|
|
typedef uint32_t Index;
|
|
};
|
|
|
|
typedef std::vector<CDRarityTable> RarityTable;
|
|
|
|
class CDRarityTableTable : public CDTable<CDRarityTableTable, std::unordered_map<CDRarityTable::Index, std::vector<CDRarityTable>>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
const std::vector<CDRarityTable>& GetRarityTable(uint32_t predicate);
|
|
};
|
|
|