mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
25 lines
598 B
C++
25 lines
598 B
C++
#ifndef __UPDATESTRIPUIMESSAGE__H__
|
|
#define __UPDATESTRIPUIMESSAGE__H__
|
|
|
|
#include "ActionContext.h"
|
|
#include "BehaviorMessageBase.h"
|
|
#include "StripUiPosition.h"
|
|
|
|
class AMFArrayValue;
|
|
|
|
/**
|
|
* @brief Sent when a player moves the first Action in a Strip
|
|
*
|
|
*/
|
|
class UpdateStripUiMessage : public BehaviorMessageBase {
|
|
public:
|
|
UpdateStripUiMessage(AMFArrayValue* arguments);
|
|
StripUiPosition GetPosition() { return position; };
|
|
ActionContext GetActionContext() { return actionContext; };
|
|
private:
|
|
StripUiPosition position;
|
|
ActionContext actionContext;
|
|
};
|
|
|
|
#endif //!__UPDATESTRIPUIMESSAGE__H__
|