mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
891648288a
Probably the third or fourth pass of this darn header... Just keep making it better every time Rename some functions to make more sense to a reader Use different method for Observing/subscribing to component events Get rid of abomination of overloading GetParentUser
677 lines
21 KiB
C++
677 lines
21 KiB
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#include "GameMessageHandler.h"
|
|
#include "MissionComponent.h"
|
|
#include "PacketUtils.h"
|
|
#include "dServer.h"
|
|
#include "../thirdparty/raknet/Source/RakNetworkFactory.h"
|
|
#include <future>
|
|
#include "User.h"
|
|
#include "UserManager.h"
|
|
#include "BitStream.h"
|
|
#include "RakPeer.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Character.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "dZoneManager.h"
|
|
#include "Player.h"
|
|
#include "CppScripts.h"
|
|
|
|
#include "CDClientDatabase.h"
|
|
#include "CDClientManager.h"
|
|
#include "CDSkillBehaviorTable.h"
|
|
#include "SkillComponent.h"
|
|
#include "RacingControlComponent.h"
|
|
#include "RequestServerProjectileImpact.h"
|
|
#include "SyncSkill.h"
|
|
#include "StartSkill.h"
|
|
#include "EchoStartSkill.h"
|
|
#include "EchoSyncSkill.h"
|
|
#include "eMissionTaskType.h"
|
|
#include "eReplicaComponentType.h"
|
|
#include "eConnectionType.h"
|
|
|
|
using namespace std;
|
|
|
|
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
|
|
|
CBITSTREAM;
|
|
|
|
// Get the entity
|
|
Entity* entity = EntityManager::Instance()->GetEntity(objectID);
|
|
|
|
User* usr = UserManager::Instance()->GetUser(sysAddr);
|
|
|
|
if (!entity) {
|
|
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
|
|
|
return;
|
|
}
|
|
|
|
switch (messageID) {
|
|
|
|
case eGameMessageType::UN_USE_BBB_MODEL: {
|
|
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
case eGameMessageType::PLAY_EMOTE: {
|
|
GameMessages::HandlePlayEmote(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
|
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
|
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::EQUIP_ITEM:
|
|
GameMessages::HandleEquipItem(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::UN_EQUIP_ITEM:
|
|
GameMessages::HandleUnequipItem(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::RESPOND_TO_MISSION: {
|
|
GameMessages::HandleRespondToMission(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_USE: {
|
|
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::SET_FLAG: {
|
|
GameMessages::HandleSetFlag(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
|
GameMessages::HandleHasBeenCollected(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::PLAYER_LOADED: {
|
|
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
|
entity->SetPlayerReadyForUpdates();
|
|
|
|
auto* player = dynamic_cast<Player*>(entity);
|
|
if (player != nullptr) {
|
|
player->ConstructLimboEntities();
|
|
}
|
|
|
|
auto* inv = entity->GetComponent<InventoryComponent>();
|
|
if (inv) {
|
|
auto items = inv->GetEquippedItems();
|
|
for (auto pair : items) {
|
|
const auto item = pair.second;
|
|
|
|
inv->AddItemSkills(item.lot);
|
|
}
|
|
}
|
|
|
|
auto* destroyable = entity->GetComponent<DestroyableComponent>();
|
|
destroyable->SetImagination(destroyable->GetImagination());
|
|
EntityManager::Instance()->SerializeEntity(entity);
|
|
|
|
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
|
for (Entity* racingController : racingControllers) {
|
|
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
|
if (racingComponent != nullptr) {
|
|
racingComponent->OnPlayerLoaded(entity);
|
|
}
|
|
}
|
|
|
|
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
|
if (zoneControl) zoneControl->GetScript()->OnPlayerLoaded(zoneControl, player);
|
|
|
|
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
|
for (Entity* scriptEntity : scriptedActs) {
|
|
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
|
scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, player);
|
|
}
|
|
}
|
|
|
|
//Kill player if health == 0
|
|
if (entity->IsDead()) {
|
|
entity->Smash(entity->GetObjectID());
|
|
}
|
|
|
|
//if the player has moved significantly, move them back:
|
|
if ((entity->GetPosition().y - entity->GetCharacter()->GetOriginalPos().y) > 2.0f) {
|
|
// Disabled until fixed
|
|
//GameMessages::SendTeleport(entity->GetObjectID(), entity->GetCharacter()->GetOriginalPos(), entity->GetCharacter()->GetOriginalRot(), entity->GetSystemAddress(), true, true);
|
|
}
|
|
|
|
/**
|
|
* Invoke the OnZoneLoad event on the player character
|
|
*/
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character != nullptr) {
|
|
character->OnZoneLoad();
|
|
}
|
|
|
|
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
|
|
|
|
// After we've done our thing, tell the client they're ready
|
|
GameMessages::SendPlayerReady(entity, sysAddr);
|
|
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
|
|
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
|
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
|
GameMessages::HandleMissionDialogOK(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
|
//This message is pointless for our implementation, as the client just carries on after
|
|
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
|
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
|
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
|
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
|
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
|
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
|
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
|
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::PICKUP_CURRENCY: {
|
|
GameMessages::HandlePickupCurrency(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::PICKUP_ITEM: {
|
|
GameMessages::HandlePickupItem(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::RESURRECT: {
|
|
GameMessages::HandleResurrect(inStream, entity);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_RESURRECT: {
|
|
GameMessages::SendResurrect(entity);
|
|
break;
|
|
}
|
|
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
|
|
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
|
{
|
|
auto message = RequestServerProjectileImpact();
|
|
|
|
message.Deserialize(inStream);
|
|
|
|
auto* skill_component = entity->GetComponent<SkillComponent>();
|
|
|
|
if (skill_component != nullptr) {
|
|
auto* bs = new RakNet::BitStream((unsigned char*)message.sBitStream.c_str(), message.sBitStream.size(), false);
|
|
|
|
skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
|
|
|
|
delete bs;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case eGameMessageType::START_SKILL: {
|
|
StartSkill startSkill = StartSkill();
|
|
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
|
|
|
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
|
|
|
|
auto* comp = entity->GetComponent<MissionComponent>();
|
|
if (comp) {
|
|
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
|
|
}
|
|
|
|
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
|
|
unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
|
|
|
|
bool success = false;
|
|
|
|
if (behaviorId > 0) {
|
|
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
|
|
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
|
|
success = skillComponent->CastPlayerSkill(behaviorId, startSkill.uiSkillHandle, bs, startSkill.optionalTargetID, startSkill.skillID);
|
|
|
|
if (success && entity->GetCharacter()) {
|
|
auto* destComp = entity->GetComponent<DestroyableComponent>();
|
|
destComp->SetImagination(destComp->GetImagination() - skillTable->GetSkillByID(startSkill.skillID).imaginationcost);
|
|
}
|
|
|
|
delete bs;
|
|
}
|
|
|
|
if (Game::server->GetZoneID() == 1302) {
|
|
break;
|
|
}
|
|
|
|
if (success) {
|
|
//Broadcast our startSkill:
|
|
RakNet::BitStream bitStreamLocal;
|
|
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
|
bitStreamLocal.Write(entity->GetObjectID());
|
|
|
|
EchoStartSkill echoStartSkill;
|
|
echoStartSkill.bUsedMouse = startSkill.bUsedMouse;
|
|
echoStartSkill.fCasterLatency = startSkill.fCasterLatency;
|
|
echoStartSkill.iCastType = startSkill.iCastType;
|
|
echoStartSkill.lastClickedPosit = startSkill.lastClickedPosit;
|
|
echoStartSkill.optionalOriginatorID = startSkill.optionalOriginatorID;
|
|
echoStartSkill.optionalTargetID = startSkill.optionalTargetID;
|
|
echoStartSkill.originatorRot = startSkill.originatorRot;
|
|
echoStartSkill.sBitStream = startSkill.sBitStream;
|
|
echoStartSkill.skillID = startSkill.skillID;
|
|
echoStartSkill.uiSkillHandle = startSkill.uiSkillHandle;
|
|
echoStartSkill.Serialize(&bitStreamLocal);
|
|
|
|
Game::server->Send(&bitStreamLocal, entity->GetSystemAddress(), true);
|
|
}
|
|
} break;
|
|
|
|
case eGameMessageType::SYNC_SKILL: {
|
|
RakNet::BitStream bitStreamLocal;
|
|
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
|
bitStreamLocal.Write(entity->GetObjectID());
|
|
//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
|
|
//bitStreamLocal.Write(inStream);
|
|
|
|
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
|
//sync.Serialize(&bitStreamLocal);
|
|
|
|
ostringstream buffer;
|
|
|
|
for (unsigned int k = 0; k < sync.sBitStream.size(); k++) {
|
|
char s;
|
|
s = sync.sBitStream.at(k);
|
|
buffer << setw(2) << hex << setfill('0') << (int)s << " ";
|
|
}
|
|
|
|
//cout << buffer.str() << endl;
|
|
|
|
if (usr != nullptr) {
|
|
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
|
|
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
|
|
skillComponent->SyncPlayerSkill(sync.uiSkillHandle, sync.uiBehaviorHandle, bs);
|
|
|
|
delete bs;
|
|
}
|
|
|
|
EchoSyncSkill echo = EchoSyncSkill();
|
|
echo.bDone = sync.bDone;
|
|
echo.sBitStream = sync.sBitStream;
|
|
echo.uiBehaviorHandle = sync.uiBehaviorHandle;
|
|
echo.uiSkillHandle = sync.uiSkillHandle;
|
|
|
|
echo.Serialize(&bitStreamLocal);
|
|
|
|
Game::server->Send(&bitStreamLocal, sysAddr, true);
|
|
} break;
|
|
|
|
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
|
entity->Smash(entity->GetObjectID());
|
|
break;
|
|
|
|
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
|
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MODULAR_BUILD_FINISH:
|
|
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
|
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
|
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::BUY_FROM_VENDOR:
|
|
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::SELL_TO_VENDOR:
|
|
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
|
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
|
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
|
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
|
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::BUILD_MODE_SET:
|
|
GameMessages::HandleBuildModeSet(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::REBUILD_CANCEL:
|
|
GameMessages::HandleRebuildCancel(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::MATCH_REQUEST:
|
|
GameMessages::HandleMatchRequest(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
|
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
|
GameMessages::HandleClientItemConsumed(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
|
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::VERIFY_ACK:
|
|
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
// Trading
|
|
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
|
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
|
break;
|
|
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
|
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
|
break;
|
|
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
|
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
|
break;
|
|
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
|
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
// Pets
|
|
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
|
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
|
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::REQUEST_SET_PET_NAME:
|
|
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
|
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
|
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::COMMAND_PET:
|
|
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::DESPAWN_PET:
|
|
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
|
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::CHOICE_BOX_RESPOND:
|
|
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
// Property
|
|
case eGameMessageType::QUERY_PROPERTY_DATA:
|
|
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
|
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::SET_BUILD_MODE:
|
|
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
|
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PROPERTY_EDITOR_END:
|
|
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
|
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
|
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
|
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
|
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
|
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
|
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::BBB_SAVE_REQUEST:
|
|
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::CONTROL_BEHAVIOR:
|
|
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
|
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::ENTER_PROPERTY1:
|
|
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
|
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
|
break;
|
|
|
|
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
|
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::SET_PROPERTY_ACCESS:
|
|
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
// Racing
|
|
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
|
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
|
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
|
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
|
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::RACING_CLIENT_READY:
|
|
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::REQUEST_DIE:
|
|
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
|
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
|
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
|
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
|
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
|
break;
|
|
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
|
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
|
break;
|
|
// SG
|
|
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
|
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
// NT
|
|
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
|
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
|
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
|
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::READY_FOR_UPDATES:
|
|
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
|
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
|
break;
|
|
|
|
case eGameMessageType::REPORT_BUG:
|
|
GameMessages::HandleReportBug(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
|
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
|
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
|
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::CINEMATIC_UPDATE:
|
|
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
|
break;
|
|
|
|
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
|
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
|
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
|
break;
|
|
|
|
case eGameMessageType::DISMOUNT_COMPLETE:
|
|
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
|
break;
|
|
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
|
|
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
|
break;
|
|
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
|
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
|
break;
|
|
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
|
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
|
break;
|
|
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
|
GameMessages::HandleRequestActivityExit(inStream, entity);
|
|
break;
|
|
default:
|
|
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
|
break;
|
|
}
|
|
}
|