DarkflameServer/dScripts/ai/FV/FvFacilityBrick.h
David Markowitz 92006123b8 Another consistency pass
- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
2023-06-16 01:01:13 -07:00

12 lines
406 B
C++

#pragma once
#include "CppScripts.h"
class FvFacilityBrick : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
};