mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
ec00f5fd9d
Use const everywhere that makes sense return const variables when it makes sense const functions and variables again, where it makes sense No raw access and modifications to protected members Move template definitions to tcc file idk how I feel about this one
14 lines
489 B
C++
14 lines
489 B
C++
#include "WildNinjaBricks.h"
|
|
#include "Entity.h"
|
|
|
|
void WildNinjaBricks::OnStartup(Entity* self) {
|
|
self->AddToGroups("Ninjastuff");
|
|
}
|
|
|
|
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
|
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
|
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
|
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
|
}
|
|
|