DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceImaginePowerup.cpp
2023-06-26 12:36:36 -05:00

38 lines
1.1 KiB
C++

#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessionComponent.h"
#include "RaceImaginePowerup.h"
#include "eRacingTaskParam.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (sender->IsPlayer() && args == "powerup") {
auto* possessionComponent = sender->GetComponent<PossessionComponent>();
if (possessionComponent == nullptr) {
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->Imagine(10);
auto* missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::COLLECT_IMAGINATION);
}
}