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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
9 lines
441 B
C++
9 lines
441 B
C++
#include "UpdateStripUiMessage.h"
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UpdateStripUiMessage::UpdateStripUiMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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position = StripUiPosition(arguments);
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actionContext = ActionContext(arguments);
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Game::logger->LogDebug("UpdateStripUIMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
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}
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