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20 lines
712 B
CMake
20 lines
712 B
CMake
set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
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"Level.cpp"
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"Spawner.cpp"
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"Zone.cpp")
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add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager
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PRIVATE dDatabaseCDClient
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PUBLIC dPhysics
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INTERFACE dWorldServer)
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target_include_directories(dZoneManager PUBLIC "."
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${PROJECT_SOURCE_DIR}/dGame # Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
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PRIVATE
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${PROJECT_SOURCE_DIR}/dGame/dComponents #InventoryComponent.h
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${PROJECT_SOURCE_DIR}/dGame/dInventory #InventoryComponent.h (transitive)
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${PROJECT_SOURCE_DIR}/dGame/dBehaviors #BehaviorSlot.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages #GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/dUtilities #VanityUtilities.h
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) |