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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
20 lines
587 B
C++
20 lines
587 B
C++
#include "NjDragonEmblemChestServer.h"
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#include "Character.h"
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#include "EntityInfo.h"
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#include "Loot.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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#include "ePlayerFlag.h"
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void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false);
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}
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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if (destroyable != nullptr) {
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LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
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}
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}
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